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East Coast Games, Inc. #224157
08/28/08 20:09
08/28/08 20:09
Joined: Aug 2005
Posts: 18
US
S
SilientP Offline OP
Newbie
SilientP  Offline OP
Newbie
S

Joined: Aug 2005
Posts: 18
US
East Coast Games, Inc. is seeking software developers to join team for work on Spoils of War(TM)(See game description at: www.ecgames.com).

Must be proficient in both C-Script and C++.

Compensation will be discussed with qualified applicants only.

Please email me at jobs@ecgames.com.

Jim Servia
President - East Coast Games, Inc.
jservia@ecgames.com

Previously published software:
Populace (TM)


Last edited by SilientP; 08/29/08 21:31.
Re: East Coast Games, Inc. [Re: SilientP] #224384
08/29/08 20:33
08/29/08 20:33
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
If you want to be taken seriously, revise your typography and use the posting guidelines template.


"Yesterday was once today's tomorrow."
Re: East Coast Games, Inc. [Re: Inestical] #225581
09/05/08 07:43
09/05/08 07:43
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Hey 3DGS community,

Any programmers out there that are proficient in both C-Script and C++.

Please contact us Jim at jobs@ecgames.com.

We are finalizing a RTS/FPS multiplayer game that has been in the works for 2 years now and is really cool, but could use some help from a junior programmer to do some subtask.

Later,
Loco

Last edited by Locoweed; 09/05/08 14:47. Reason: Calmed down,

Professional A8.30
Spoils of War - East Coast Games
Re: East Coast Games, Inc. [Re: Locoweed] #225651
09/05/08 15:18
09/05/08 15:18
Joined: Oct 2004
Posts: 1,655
T
testDummy Offline
Serious User
testDummy  Offline
Serious User
T

Joined: Oct 2004
Posts: 1,655
Quoting forum software and Locoweed.
Quote:
Edit Reason: Calmed down,

That's a shame. The post seemed more relatable with the outburst.
If there aren't any viable prospects after a length of time...

Re: East Coast Games, Inc. [Re: testDummy] #225652
09/05/08 15:24
09/05/08 15:24

M
mercuryus
Unregistered
mercuryus
Unregistered
M



But it's much more effective to post it this way than the way before wink

PS: where do you go Locoweed?

Re: East Coast Games, Inc. [Re: ] #225671
09/05/08 17:53
09/05/08 17:53
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Would you be willing to hire one work that wasn't an incredibly experienced c++ (I'd consider myself between beginner and intermediate) but that was also very experienced with 3dgs?

Re: East Coast Games, Inc. [Re: lostclimate] #225824
09/06/08 08:15
09/06/08 08:15
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Hiya,

I know all who read my original post enjoyed it to no end, but after thinking about it for a while, I decided it wasn't really very professional, although true.

Our team had our weekly meeting today and I didn't even mention to them what I posted here, but they would have been rolling on the floor. I will save that for some other day when we all need a good laugh.

One of our programmers, who I talked into working on this game, has been bitching, moaning, and groaning about the 3DGS engine since the day he joined team. But hey, that crazy mofo has the pathfinding cruising, terrain shaders looking AAA, and working on intergrating speedtree in at the moment, but he couldn't code a lick of shit in 3DGS, nor does he want to. If you join team you will figure out who he is fairly quickly, lol.

@ lostclimate,
I remember seeing some good work you have accomplished with 3DGS, I talk with Jim tommorrow and get in contact with you soon. I think as long as you are familar with C++ and can program in it, there shouldn't be any crazy complex C++ programming you would have to do, it would mainly be working with and changing existing C++ code we have, but 3DGS code you would definately have to be able to create code for the task at hand.

The real problem we have right now is that I am the only programmer doing things with 3DGS code and also have to intergrate every new C++ dll, test for crashes/bugs, etc. I could really use some help subtasking out stuff to be done in 3DGS, with the abilty of the programmer to be able to understand and change or at least be able to tell the C++ programmers what needs to be changed or being able to find where the bugs are and relaying this to the C++ coders. It is a fun job, but I guarantee you it will be very challenging.

Ok,
Later all,
Loco


Professional A8.30
Spoils of War - East Coast Games
Re: East Coast Games, Inc. [Re: Locoweed] #225933
09/06/08 19:15
09/06/08 19:15
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
That sounds about perfect, since I probably just enough c++ to be able to understand whats going on, and tell others were the problem is. I am looking forward to how this will turn out.

Thanks.

Re: East Coast Games, Inc. [Re: lostclimate] #226004
09/07/08 06:58
09/07/08 06:58
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
@ lostclimate,

I talked to Jim today and will be contacting you soon. I am just curious if you have 2 computers connected over a LAN, it's not a prerequisite, but for debugging and testing over multiplayer code on your own it would be nice.

Later,
Loco


Professional A8.30
Spoils of War - East Coast Games
Re: East Coast Games, Inc. [Re: Locoweed] #226031
09/07/08 13:40
09/07/08 13:40
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
I dont currently because Im having issues with my laptop, but i can get it to work, its just a lot off effort, so i could if it was really needed.

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