Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (vicknick, AndrewAMD), 1,292 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
3dsmax to fbx to med, animation done with cloth simulation,error #222702
08/20/08 15:04
08/20/08 15:04
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline OP
Member
Enduriel  Offline OP
Member
E

Joined: Aug 2008
Posts: 133
Sweden, Stockholm
I've posted this in ask conitec before, but I thought maybe some users might be able to answer/help me with this aswell so I post it here aswell

I've been testing the cloth modifier in 3ds max and created this for only testing animation purposes:

Youtube link to movie

Now my problem is, whenever I import the fbx (that I exported from 3dsmax 9) only the pole is animated and the cloth doesn't have it's animation. After the cloth simulation in max, I did press "Set keys" to set the keyframes in the timebar for every frame so it's not a simulation anymore but an animation, so basicly it's a 350 frames animation with every frame keyed.

But the animation doens't work.


Here is the 3ds max 9 file, also FBX files of 200608 and 2005:
Files


The purpose of this is to add a cape/cloak to a Holy Knight and use simulation to animate his cloth when doing the walk/run/fight animations. If anyone can make this work/help me out in some way, I would appreciate it alot.

Re: 3dsmax to fbx to med, animation done with cloth simulation,error [Re: Enduriel] #223268
08/23/08 02:38
08/23/08 02:38
Joined: Aug 2007
Posts: 38
Pasadena, TX
Volund Offline
Newbie
Volund  Offline
Newbie

Joined: Aug 2007
Posts: 38
Pasadena, TX
Are you using biped and bones in the same model (biped body, bones cape). If so A7 doesnt support this [having both] as far as I know. Instead try "making wings" and connect them to the spine which would be the capes base.
If that isn't the problem let me know since I also have max 9.

Re: 3dsmax to fbx to med, animation done with cloth simulation,e [Re: Volund] #223297
08/23/08 10:07
08/23/08 10:07
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline OP
Member
Enduriel  Offline OP
Member
E

Joined: Aug 2008
Posts: 133
Sweden, Stockholm
Thanks for your answer, but I've allready fixed the problem by exporting the scene as ASCII and importing it in med :),

and the cloth is neither of those you said, it's a cloth modifier simulation which I then set the keyframes on the timebar of the simulation.

Re: 3dsmax to fbx to med, animation done with cloth simulation,e [Re: Enduriel] #223387
08/23/08 20:19
08/23/08 20:19
Joined: Aug 2007
Posts: 38
Pasadena, TX
Volund Offline
Newbie
Volund  Offline
Newbie

Joined: Aug 2007
Posts: 38
Pasadena, TX
ohhh..... I havent played much with the cloth modifier, sounds like something to look into if the engine supports it. Did you have any issues with the render in the engine?

Re: 3dsmax to fbx to med, animation done with cloth simulation,e [Re: Volund] #224092
08/28/08 13:13
08/28/08 13:13
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline OP
Member
Enduriel  Offline OP
Member
E

Joined: Aug 2008
Posts: 133
Sweden, Stockholm
Nope no issues, since when you export it as 3dsmax ascii scene export it converts it to point animation or vertex animation.


Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1