I have a question on scale. I have seen posts on scale but this has to do with physics and texturing. I am using a models only level and have been considering using cbabe as my scale.

Does the scale you choose affect the texturing? Here is a discussion on the quant
Quote:
if you were to create a 128 x 128 quant cube with one corner of it exactly at the world center then you could apply a 128 x 128 pixel texture to it and there would be no tiling at all. It would perfectly cover the faces of the cube (if you understand what I mean).


So based on that quote. No matter what Terrain Editor I use the terrain always comes in very small. So to keep textures from stretching maybe use a scale to fit the imported terrain and not cbabe?

Does the scale you use also affect physics? Will a ball bounce the same if cbabe throws it at the scale she is now versus if you scaled her down 1/2 or up by 1.5?