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Draco Pangaia
#221792
08/16/08 13:46
08/16/08 13:46
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Joined: Jan 2008
Posts: 1,580
OP
Serious User
Draco Pangaia
Here are some screens from our upcoming game Draco Pangaia. The game is an RPG set in medieval times. The story is a secret at the moment , as well as many other features such as our death system, combat system and menu system. These will all be revealed in time. For more information and/or screens go here Draco Pangaia and Spearbang Team members: Spear Me Trokuhan i_program_games ilidrake and more.. We will have an aplha test ready within a few weeks. Please leave any comments here.
Last edited by Blade28081991; 08/16/08 15:21.
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Re: Draco Pangaia
[Re: i_program_games]
#222187
08/18/08 11:40
08/18/08 11:40
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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1. Half of us are about 30 years old and have real jobs in addition to this.
2. I'm a professional programmer even in real life.
3. I've been working with this engine since the A4.
4. I have failed with other teams and have learned from those mistakes.
5. We have version control via subversion which all team members use.
6. We have project management via dotproject.
7. I have the formal education: (1 Bachelors in IT and an Associates in Software Engineering ).
8. I have over a decade of experience in Software Engineering from Requirement to Design (yes, I program for a living).
9. We communicate via TeamSpeak.
10. We have been constantly working for about 1/2 year so far and are on Alpha version 925 at this point. Yes, that's 925 updates via Subversion and we are still in alpha state.
Nice list, but it's entirely missing the point. You obviously have nothing engine made to show yet, so you fail the conditions of showcasing a project here. You should have waited until you can present some screenshots from the actual game and not just renderings.
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Re: Draco Pangaia
[Re: FBL]
#222194
08/18/08 12:02
08/18/08 12:02
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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I don't understand why it's so hard to wait 'till you got some material to show? Now I see almost 4 identical pictures of a dragon on an arch, one very dark scene barely see-able and one nice sword in an -no offense here- ugly environment.
I'm going to sound like an ass now, but so be it. I don't care how good you are, and how much experience you got, I just want to see a good representation of a game here, and all I see is some externally rendered images where one if them is worthy enough to call it "pretty". The fifth one. No story, no promising features, nothing about the game type, no video's, not even some plans.
Put it in projects or wait until you got stuff to post here. But if you are already happy to show this, then I start to wonder how your game will look like...
Click and join the 3dgs irc community! Room: #3dgs
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Re: Draco Pangaia
[Re: FBL]
#222196
08/18/08 12:06
08/18/08 12:06
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Joined: Oct 2006
Posts: 106
i_program_games
Member
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Member
Joined: Oct 2006
Posts: 106
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Nice list, but it's entirely missing the point. You obviously have nothing engine made to show yet, so you fail the conditions of showcasing a project here. You should have waited until you can present some screenshots from the actual game and not just renderings.
I agree. I had no idea information about our project would be posted here. It should be moved to the projects.
Chaos is a paradox consistently inconsistent.
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Re: Draco Pangaia
[Re: Joozey]
#222198
08/18/08 12:09
08/18/08 12:09
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Joined: Oct 2006
Posts: 106
i_program_games
Member
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Member
Joined: Oct 2006
Posts: 106
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I don't understand why it's so hard to wait 'till you got some material to show? Now I see almost 4 identical pictures of a dragon on an arch, one very dark scene barely see-able and one nice sword in an -no offense here- ugly environment.
I'm going to sound like an ass now, but so be it. I don't care how good you are, and how much experience you got, I just want to see a good representation of a game here, and all I see is some externally rendered images where one if them is worthy enough to call it "pretty". The fifth one. No story, no promising features, nothing about the game type, no video's, not even some plans.
Put it in projects or wait until you got stuff to post here. But if you are already happy to show this, then I start to wonder how your game will look like... Agreed and no offense taken. I believe this was placed in the wrong area. How do we go about moving it?
Chaos is a paradox consistently inconsistent.
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Re: Draco Pangaia
[Re: old_bill]
#222200
08/18/08 12:19
08/18/08 12:19
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Joined: Oct 2006
Posts: 106
i_program_games
Member
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Member
Joined: Oct 2006
Posts: 106
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It will be moved later... Thank goodness
Chaos is a paradox consistently inconsistent.
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