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False Ad: Multizone/multiserver support for MMOG (Pro Edition)? #221717
08/15/08 17:48
08/15/08 17:48
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fastlane69 Offline OP
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Before I take this with "the higher ups", I'd like everyones opinion on this.

This is the line from the GS feature page.
Given my earlier post that MMOGs are technically impossible with GS, is this line false advertising?

It certainly brought me in (back when the line said "supports 1000's of users", another unproven fact) and continues to bring people in who think that GS is MMOG friendly.

What do you think? Should I take this up with Conitec and ask them to remove ALL references to MMOG in the GS feature page?

Re: False Ad: Multizone/multiserver support for MMOG (Pro Edition)? [Re: fastlane69] #221747
08/16/08 00:02
08/16/08 00:02
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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i say, until they provide a working MMOG that can literally support hundreds of users, then yes they should remove it from the features page.

Alot of customers have their heart set on building a full-fledged MMORPG, only to find out the GS networking engine can't fulfill their needs. Doubt conitec would refund them either.



Last edited by DJBMASTER; 08/16/08 00:02.
Re: False Ad: Multizone/multiserver support for MMOG (Pro Editio [Re: DJBMASTER] #221748
08/16/08 00:35
08/16/08 00:35
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fastlane69 Offline OP
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Others? I really would need to have the community behind me on this one before I go asking Conitec to change things... you know how change here is all about a "popularity contest". wink

Re: False Ad: Multizone/multiserver support for MMOG (Pro Editio [Re: fastlane69] #221750
08/16/08 01:40
08/16/08 01:40
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DJBMASTER Offline
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Maybe adding a poll to your first post would help.

Re: False Ad: Multizone/multiserver support for MMOG (Pro Editio [Re: DJBMASTER] #221751
08/16/08 01:56
08/16/08 01:56
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Bay City, MI
lostclimate Offline
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lostclimate  Offline
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"popularity contest"

you make that sound like a bad thing :P

Re: False Ad: Multizone/multiserver support for MMOG (Pro Editio [Re: fastlane69] #221753
08/16/08 02:26
08/16/08 02:26
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Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Originally Posted By: fastlane69

Given my earlier post that MMOGs are technically impossible with GS, is this line false advertising?


Yes. Although I've never been in developing any multiplayer, I continuously watched the efforts over the years with big interest. And, the results are disappointing.

Quote:
What do you think? Should I take this up with Conitec and ask them to remove ALL references to MMOG in the GS feature page?


You should! Who, if not you. - This was actually my first impulse, when I read your post first, but then I was thinking that you have to argue somehow... but there is no need to argue. It is sufficient to show the many hopes of the users and the disappointing results.

Re: False Ad: Multizone/multiserver support for MMOG (Pro Edition)? [Re: fastlane69] #221818
08/16/08 16:32
08/16/08 16:32
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EpsiloN Offline
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I disagree.
Noone should ask Conitec to remove their advertising , because , after all ... "whatever sells it" smile thats the moto these days.
But , I agree , that we should all ask...or maby , demand (dunno if we have that right) that Conitec finishes 3DGS's MP and MMO capabilities. This should , in theory , be their main focus , because the future of gaming isnt single player...Even cell phones already have MMO games. :|
Why shouldnt we be able to create MMO games ?

PS.: Before anyone starts talking about my post ... I'm not talking about the Ultimate template for MMO games , I'm talking about the usual MMO features...
Strategy MMO , FPS MMO...They may be cool , but they'll only add up to the impossibility of creating a template for every possible MMO feature combination out there. IMHO , This is unnecesary , and thats why Conitec hasnt made one already. (Eg. they think that the users want a template like that , multi-purpose template)
I hope atleast fastlane69 will understand this post laugh lol. I'm not good in explanations in English.


Extensive Multiplayer tutorial:
http://mesetts.com/index.php?page=201
Re: False Ad: Multizone/multiserver support for MMOG (Pro Edition)? [Re: EpsiloN] #221821
08/16/08 16:53
08/16/08 16:53
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Posts: 5,377
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fastlane69 Offline OP
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fastlane69  Offline OP
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I do understand and if in 5 years of being here and, IMO, 3 years of "knowing what I'm doing" they have NOT "finishes 3DGS's MP and MMO capabilities.", then what hope do we have for the NEXT 3 years? smile

And furthermore, it is exactly because of the "whatever sells it" attitude that I and others almost got "duped" into thinking that GS MP could handle 1000's of player or was a viable MMOG solution.

As the point of this thread and others, GS is NOT a viable MMP solution and thus the feature language should reflect that fact.

And who knows, Epsilon... maybe if we scream enough and there are enough of us screaming for justice, we'll get their attention and MP will get some attention! laugh

Re: False Ad: Multizone/multiserver support for MMOG (Pro Edition)? [Re: fastlane69] #221950
08/17/08 02:15
08/17/08 02:15
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ISG Offline

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In all honesty you should not be able to advertise a product without being able to prove it's capability. If I sold something and said it could do (INSERT EXCITING THING HERE), and really within a 10 year period nobody could actually do the (INSERT EXCITING THING HERE), then I'm sure people would be mad.

Without any proof of its existence of being capable, that is false advertising.


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Re: False Ad: Multizone/multiserver support for MMOG (Pro Edition)? [Re: ISG] #221954
08/17/08 02:24
08/17/08 02:24
Joined: Jul 2008
Posts: 1,178
England
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MrGuest Offline
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MrGuest  Offline
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England
can we rebrand visual studio, double the price and sell that, everything you need to make your own MMO's? laugh
MAY NOT WORK, SERVERS NOT INCLUDED

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