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A question about RPG making #218670
07/29/08 20:11
07/29/08 20:11
Joined: Jul 2008
Posts: 50
Finland
V
Vilde Offline OP
Junior Member
Vilde  Offline OP
Junior Member
V

Joined: Jul 2008
Posts: 50
Finland
Hey! I am new here and don't know much so please could someone answer a question.. I am making "RPG" and I don't have any actor for the main character or any else... Is it possible to make first the mapping and texture things and other models, and then the character (and test with some other char, and maybe use the same char to be the testing NPCs) and then later make the char and NPCs? It just takes much time from me to make the model (and I am really bad with the skin editor)... I have already done couple of textures and I thought it would be good to ask here as there are so many experienced (and nice) people.

Thanks. smile

Re: A question about RPG making [Re: Vilde] #218839
07/30/08 22:51
07/30/08 22:51
Joined: Jul 2008
Posts: 4
Staffordshire, Middlands Engla...
T
the_wizard Offline
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the_wizard  Offline
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Joined: Jul 2008
Posts: 4
Staffordshire, Middlands Engla...
hey dude

Im new to using 3DGS to and it sounds like a good idea. go for it

(im bad at making models to, acctually im shit at doing any if it hahahahah)


Death to all those who seek the temple of R.A.H.A.B.-.B.I.T
Re: A question about RPG making [Re: the_wizard] #218843
07/30/08 23:29
07/30/08 23:29
Joined: Jul 2008
Posts: 50
Finland
V
Vilde Offline OP
Junior Member
Vilde  Offline OP
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Joined: Jul 2008
Posts: 50
Finland
I'm already planning the weapons etc. and making the weapon models and textures.. I am pretty good at making swords and other weapons but I'm rly bad making actors...

Re: A question about RPG making [Re: Vilde] #218849
07/31/08 01:50
07/31/08 01:50
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
a prototype character is not only something you can do, but something that is highly encouraged. Finishing the programming (or most of it) Is something that a lot of indie developers do because they dont have multiple workers for working on multiple parts at once. Also if you have a demo prototyped, and its good, there is a good chance you can recruit someone with a little experience at modeling that is interested in your project.

Re: A question about RPG making [Re: lostclimate] #218905
07/31/08 10:01
07/31/08 10:01
Joined: Jul 2008
Posts: 50
Finland
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Vilde Offline OP
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Vilde  Offline OP
Junior Member
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Joined: Jul 2008
Posts: 50
Finland
Well I got another question .. I was making some pieces of road in WED and export them as model files and then put into my level... The problem is here, when I import the model, it looks like this in WED:




BUt, When I test the level, it looks like this:



Something screwed with the textures? shocked

Is this shown in some tutorial maybe?





Last edited by Vilde; 08/01/08 01:40.
Re: A question about RPG making [Re: Vilde] #219538
08/03/08 03:40
08/03/08 03:40
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
that is odd...

Re: A question about RPG making [Re: lostclimate] #219621
08/03/08 17:52
08/03/08 17:52
Joined: Dec 2007
Posts: 69
Kasey_Dee Offline
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Kasey_Dee  Offline
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Joined: Dec 2007
Posts: 69
Do not use block geometry Vilde. It takes longer to build and does not look as good as model geometry imho. Make the same thing in a modeler and bring it in textured.

I never use brushes / level geometry.


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