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WED should use the engine in the viewports #215115
07/09/08 11:05
07/09/08 11:05
Joined: Feb 2007
Posts: 353
A
amy Offline OP
Senior Member
amy  Offline OP
Senior Member
A

Joined: Feb 2007
Posts: 353
WED should use the engine in the viewports and become a modern WYSIWYG editor.

If I remember correctly there was some talk about this but then GameEdit came up and now the idea seems to be discarded? GameEdit is clumsy and having to use 2 separate level editors is a very strange concept which isn´t user friendly!

I use Unity since a while. Their WYSIWYG editor is very nice. In my opinion Unity is the competitor which is most similar to Gamestudio and once they have a Windows port of their tools (which will happen sooner or later) a lot of people will move to Unity if Gamestudio hasn´t improved in the areas Unity does much better.

Re: WED should use the engine in the viewports [Re: amy] #215947
07/14/08 08:52
07/14/08 08:52
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
You will just get ignorance, many people ask this before.

The most annoying is you cannot see the multi-texture terrain in WED's 3D view, that make GameStudio look like an amateur tool.


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