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Re: Wadda ya think? [Re: fastlane69] #214383
07/04/08 11:24
07/04/08 11:24
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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Even with IE6, it is possible to keep W3C standards. You might want to move from strict to transitional ruleset, though.

Last edited by Firoball; 07/04/08 11:24.
Re: Wadda ya think? [Re: FBL] #214427
07/04/08 14:07
07/04/08 14:07
Joined: Jun 2005
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broozar Offline
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of course it is possible to keep w3c standards with IE6, if you write sites taht are simple enough. but there are examples where ou have to brek the rules for IE, like in iframe tags, "allowtransparency" is not standard and other browsers don't need it, but IE requires it if you want to set an iframe background transparent.

Re: Wadda ya think? [Re: fastlane69] #223044
08/22/08 03:46
08/22/08 03:46
Joined: Aug 2007
Posts: 38
Pasadena, TX
Volund Offline
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Posts: 38
Pasadena, TX
Originally Posted By: fastlane69


Nice, I believe I met you at IMGDC [I read your blog]

Re: Wadda ya think? [Re: Volund] #223045
08/22/08 03:48
08/22/08 03:48
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline OP
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Could be. Lot's of people there. How would I know you or rather recognize? smile

Re: Wadda ya think? [Re: fastlane69] #223254
08/22/08 22:37
08/22/08 22:37
Joined: Aug 2007
Posts: 38
Pasadena, TX
Volund Offline
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Originally Posted By: fastlane69
Could be. Lot's of people there. How would I know you or rather recognize? smile


Not to many MMO devs though ... pm'd

Re: Wadda ya think? [Re: Volund] #223325
08/23/08 14:10
08/23/08 14:10
Joined: Mar 2003
Posts: 3,010
analysis paralysis
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analysis paralysis
I just read most of your story on this website(I stopped when you started discussing the details of your dissertation). (Interesting stuff) Did you ever consider using you physics knowledge for many of the gaming and graphic applications? The physics properties of light is very useful in rendering, real physics in games is of course monumentally useful, and cloth simulations, fluid simulations, there are so many practical applications of physics needed in the game development field. Why teach physics when you can apply it to games?

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