TEAM NAME:Elseware Entertainment
PROJECT NAME:Will be decided once the team is fully assembled.
BRIEF DESCRIPTION:Currently, the game that we are planning to make is going to be a 3D racing type game where the player will have an option of playing against AI computer racers in a single player mode, or simply host their own server where players from all over the world would be able to join, and play the game. Players will be able to join an ongoing map that already has players playing. In general, we are hoping that the multiplayer map would be able to host a maximum of 8 players, but that is the decision that will be made by our programmers.
The gameplay takes place on futuristic tracks, where the player will have multiple objectives as he races along. Singleplayer, and Multiplayer games will adapt traditional options such as Death Match, Capture the Flag, and a few others that would add more possibilities to a racing game that are often missed. The objectives of all game modes would not only be focused on getting to the finish first, but also eliminate rival players from reaching finish, or killing you on the way. Players will also adapt some of already widely used options such as vehicle customization, earning money from tracks, and much more. Players will be able to perform tricks, and stunts that will add bonuses to the player at the end of every match.
More features are planned to be added to the game, but will only be considered once all positions are filled. For more information, please contact me through email, messenger, or PM.
TARGET AIM:Commercial
COMPENSATION:All staff members will be given contracts, which guarantee them a share of any profit the games makes upon release.
TECHNOLOGY:- Ogre 3D
- C++ with DirectX
- Photoshop CS2
- 3D Studios Max, or Maya
- NeoAxis Engine Commercial, C4 Engine, or create a new engine based on programmer’s preference
TALENT NEEDED:Game DesignerResponsibilities:
- Create detailed design document, which would include the story, game mechanics, character descriptions, etc.
- Communicate with all team members to outline all proposed ideas in an interesting way that would not only suit the team, but also appeal to the players who will play the game.
- Analyze, and think through all game aspects from start to finish to get rid of as many flaws, and inconsistencies as possible.
Requirements:
- You must be 18 or older to apply for this position.
- You must be an able writer who has a strong passion for writing, and designing games.
- You must have a solid background, which shows your skill, and experience in this area. (Having past work experience from previous projects is a big plus, and will be considered).
*You must be dedicated, and available at least 4 days out of the week, or be able to commit a minimum of 12 hours a week.
2D Environmental/Architecture Artists
Responsibilities:
- Create Architecture, or Environment concepts based on the ideas discussed with the team. Ex: Roads, tracks, buildings, and the surroundings.
- Analyze ideas, by developing initial sketches to help visualize the proposed idea.
Requirements:
- You must be 18 or older to apply for this position.
- You must have a solid portfolio with enough artwork to demonstrate your skills, and experience. (Having a degree, and/or 5+ experience in this field is a big plus).
*You must be dedicated, and available at least 4 days out of the week, or be able to commit a minimum of 12 hours a week.
2D Character/Object/Vehicle/Misc ArtistsResponsibilities:
- Create Characters, Objects, Vehicles, Special Items, Power Ups, Etc concepts based on the ideas discussed with the team. Ex: Player Characters, Vehicles, Obstacles, etc. .
- Analyze ideas, by developing initial sketches to help visualize the proposed idea.
Requirements:
- You must be 18 or older to apply for this position.
- You must have a solid portfolio with enough artwork to demonstrate your skills, and experience. (Having a degree, and/or 5+ experience in this field is a big plus).
*You must be dedicated, and available at least 4 days out of the week, or be able to commit a minimum of 12 hours a week.
3D Architecture ModelerResponsibilities:
- Create architecture models based on concepts provided by the artists.
- Develop initial level design ideas, and seek completion.
- Import levels into a proper level editing program, and setup correct lighting.
Requirements:
- You must be 18 or older to apply for this position.
- You must be able to model, and texture models.
- You must have a solid portfolio with enough artwork/models to demonstrate your skills, and experience. (Having a degree, and/or 5+ experience in this field is a big plus).
*You must be dedicated, and available at least 4 days out of the week, or be able to commit a minimum of 12 hours a week.
3D Character/Vehicle/Etc ModelerResponsibilities:
- Create character, vehicle, weapon, and other types of models based on concepts provided by the artists.
- Develop initial gameplay ideas to be discussed with the team, and taken one step forward towards getting the correct feel, and mood for the game models.
- Import character/vehicle/etc models into a proper level-editing program.
Requirements:
- You must be 18 or older to apply for this position.
- You must be able to model, rig, texture, and animate all models.
- You must have a solid portfolio with enough artwork/models to demonstrate your skills, and experience. (Having a degree, and/or 5+ experience in this field is a big plus).
- You must have a very strong emphasis on animation, and be just as good at it as you are with modeling, and texturing.
*You must be dedicated, and available at least 4 days out of the week, or be able to commit a minimum of 12 hours a week.
Engine/GUI ProgrammerResponsibilities:
- Work with an engine of your choice using C++ language.
- Develop, or implement a physics engine to fit the needs of the game.
- Develop engine functions needed for the game to reflect game mechanics as outlined in the design document.
- Develop, manipulate, or add GUI interface that will function, and reflect the overall style, and theme of the game.
Requirements:
- You must be 18 or older to apply for this position.
- You must be able to program well using C++ specifically.
- You must have a solid portfolio with enough examples of your recent, and past work to demonstrate your skills, and experience. *Please note that you must have at least 4 years experience in programming, and have worked on, or completed at least one project previously.
- You must have a strong passion for programming, and have good communication skills.
*You must be dedicated, and available at least 4 days out of the week, or be able to commit a minimum of 12 hours a week.
AI ProgrammerResponsibilities:
- Work with an engine that will be chosen by the programming team, and develop AI for the single player portion of the game. The main focus of the AI programmer will be programming computer-controlled vehicles that will complete against the player in the single player mode.
- Develop, and work on other types of AI that may be implemented later down the road.
- Help, and assist the programming team if help in certain area is needed.
- Help, and assist the Tools Programmer in making the level editor.
Requirements:
- You must be 18 or older to apply for this position.
- You must be able to program well using C++, and/or any other language.
- You must have a solid portfolio with enough examples of your recent, and past work to demonstrate your skills, and experience. *Please note that you must have at least 3 years experience in programming, and have worked on, or completed at least one project previously.
- You must have a strong passion for programming, and have good communication skills.
*You must be dedicated, and available at least 4 days out of the week, or be able to commit a minimum of 12 hours a week.
Network ProgrammerResponsibilities:
- Work with an engine that will be chosen by the programming team, and develop all networking needed for the Multiplayer portion of the game. You will be responsible for coding the client/server portion of the game, which would allow players to host, or join games up to 12 players per hosted map.
- You will also need to be able to create the needed code for players to upload their custom created maps to the server that will allow other users to download the needed files, and join the map.
- Help, and assist the programming team if help in certain area is needed.
- Help, and assist the Tools Programmer in making the level editor.
Requirements:
- You must be 18 or older to apply for this position.
- You must be able to program well using C++, and/or any other language.
- You must have a solid portfolio with enough examples of your recent, and past work to demonstrate your skills, and experience. *Please note that you must have at least 3 years experience in programming, and have worked on, or completed at least one project previously.
- You must have a strong passion for programming, and have good communication skills.
*You must be dedicated, and available at least 4 days out of the week, or be able to commit a minimum of 12 hours a week.
Tools ProgrammerResponsibilities:
- Work on a special level creator tool that will allow the team, and possibly players to construct custom levels based on parts, and pieces that will be available to the level designer to use for creating interesting levels.
- You will need to design, and implement this tool into the engine.
- Help, and assist the programming team if help in certain area is needed.
Requirements:
- You must be 18 or older to apply for this position.
- You must be able to program well using C++, and/or any other language.
- You must have a solid portfolio with enough examples of your recent, and past work to demonstrate your skills, and experience. *Please note that you must have at least 4 years experience in programming.
- You must have a strong passion for programming, and have good communication skills.
*You must be dedicated, and available at least 4 days out of the week, or be able to commit a minimum of 12 hours a week.
TEAM STRUCTURE:- QuadLord: Game Designer, Graphics Artist, GUI Designer, Level Designer
- Jose: 2D Environment/Architecture Artist
- ????
- ????
- ????
- ????
- ????
- ????
- ????
- ????
WEBSITE:I currently do not have a site, as the team is not yet established. However, I do have plans to set one up as soon as the team is assembled. Until then, all communication will be done through MSN Messenger, AIM Messenger, and/or email.
CONTACTS:EMAIL: dominatorart(AT)gmail.com
AIM: Shadowmaster3_8_2
*Take away ( ), and _ .
PREVIOUS WORK BY TEAM:- Currently part of Warcry: Lords of War game development team as a lead level designer.
- Currently part of Total Tactical Warfare game development team as a level designer/mapper.
- Currently part of Radakan game development team as a graphics/gui designer.
- My current portfolio:
http://www.deamonlord.deviantart.com (I have not added my most recent works to the collection mainly because I am under NDA agreement with the above teams). If you are interested in seeing more, please do contact me.
ADDITIONAL INFO:Currently, the game is in the idea stage, and will require effort from the whole team in order to create a well detailed, and outlined game design document for us to use as a guide, and reference towards the game development.
I am seeking candidates who are interested in joining a project that is manageable, and could be finished within allotted time if we set our mind to accomplishing this goal. If you are a strong-minded individual who is seeking to join something that would be fun, and enjoyable to work on, then please do apply. Also, if you feel that you do not meet certain requirements stated above, do not be turned down by just that, and still try to apply. I feel that if you are dedicated, and have a passion for what you do, and are willing to learn more about a certain area of your expertise, than you deserve a chance to try, and adapt to those who are more experienced in that field.
Lastly, do not apply if you are already working on a team that takes too much of your time, or if you have more than one project that requires your presence on daily basis. However, do keep in mind that if your first project doesn’t take too much time from your daily schedule, than go ahead, and apply for this project if you feel that you can dedicate the needed amount of time, and still be productive.
SCREENSHOTS:This is an image of a racer vehicle concept.
This is a perspective concept image of one of the prototype tracks.
This is another perspective concept of the same track, with racer vehicle scale comparison.
This is another concept of a different track.