Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Ayumi, 1 invisible), 584 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
C4D question #212605
06/23/08 11:47
06/23/08 11:47
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline OP
User
cartoon_baboon  Offline OP
User

Joined: Feb 2006
Posts: 616
Netherlands
Hi,
I know there are a few Cinema 4d users out there so this one is aimed at them:

I'm trying to bake the illumination of a model in Cinema 4d but when I look at the resulting texture it seems as if it's rendered every triangle seperately with weird angular lighting as a result?

Any idea what I'm doing wrong?

If necessary I can post a screenshot.

Thanks!

Re: C4D question [Re: cartoon_baboon] #212609
06/23/08 12:13
06/23/08 12:13
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
did you create a uv-map previously? what are you using? bake object? or ar u using a bake-tag

Re: C4D question [Re: ello] #212612
06/23/08 12:35
06/23/08 12:35
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline OP
User
cartoon_baboon  Offline OP
User

Joined: Feb 2006
Posts: 616
Netherlands
I've uv mapped the object and have been using the bake object option.

Re: C4D question [Re: cartoon_baboon] #212615
06/23/08 12:44
06/23/08 12:44
Joined: Jan 2002
Posts: 300
Usa
Rich Offline
Senior Member
Rich  Offline
Senior Member

Joined: Jan 2002
Posts: 300
Usa
There should be an option for "pixel border" set it to the lowest possible. Also check "Keep UVs" "Illuminate" and "Single texture". Hope that works.

Re: C4D question [Re: cartoon_baboon] #212616
06/23/08 12:47
06/23/08 12:47
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
strange. maybe you show what it looks like, because using a simple test object it works here

did another quick test (med shot):



Last edited by ello; 06/23/08 12:57. Reason: updated

www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: C4D question [Re: ello] #212645
06/23/08 15:29
06/23/08 15:29
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline OP
User
cartoon_baboon  Offline OP
User

Joined: Feb 2006
Posts: 616
Netherlands
Here is a shot showing the problem:



As you can see it's as if the UV map is showing through somehow??

Thanks!

Re: C4D question [Re: cartoon_baboon] #212686
06/23/08 18:36
06/23/08 18:36
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
hm, your shot isnt showing up here (seems imageshack is currently down). however if you think the uv is showing thru its nearly 100% its an issue with what Rich said. use for example 8Pixel for the overlaying pixelborder. this should do the trick

Re: C4D question [Re: ello] #212693
06/23/08 18:55
06/23/08 18:55
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline OP
User
cartoon_baboon  Offline OP
User

Joined: Feb 2006
Posts: 616
Netherlands
Well here is another attempt at getting the image to work:


In the image I put the pixel border to 1 as Rich said which as you can hopefully see did not result in the desired effect. I also tried using an 8 pixel border now the actual lines of the uv but the shading is still the same, with each triangle being lit seperately...


Last edited by cartoon_baboon; 06/23/08 18:55.
Re: C4D question [Re: cartoon_baboon] #212694
06/23/08 18:57
06/23/08 18:57
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
and the mesh has been optimized before? maybe you can send me the .c4d and i can have alook here. (webmaster at earthcontrol punkt de)

Re: C4D question [Re: ello] #212729
06/23/08 23:06
06/23/08 23:06
Joined: Jan 2002
Posts: 300
Usa
Rich Offline
Senior Member
Rich  Offline
Senior Member

Joined: Jan 2002
Posts: 300
Usa
Which version of C4d is this? I ask because I had this problem when I first bought the program (R10), but it was fixed by updating it (to R10.111). Check to see if there are updates available for your version. Good luck.


A8 com / A7 free
Page 1 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1