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Re: Entity-Darstellungsfehler! Hilfe!!!! [Re: Alan] #207182
05/18/08 10:48
05/18/08 10:48
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline OP
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Alan  Offline OP
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Joined: Oct 2007
Posts: 306
Austria
Well, tried the "Carlevel"-Demo and the "Glider"-Demo - both were runnning without any problems or graphical errors. Therefore it's very likely that it has something to do with GS...

Re: Entity-Darstellungsfehler! Hilfe!!!! [Re: Alan] #207189
05/18/08 11:26
05/18/08 11:26
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
so make _really_ sure, that the guard model has no 32-bit skin by opening med and then go Edit->Manage Skins->Skin Settings->Texture Format->24 Bit

When it's 32 bit, it's transparent and that error occurs. If you need the alphachanel you can also use the z-sort material from the wiki.

Re: Entity-Darstellungsfehler! Hilfe!!!! [Re: Scorpion] #207216
05/18/08 13:39
05/18/08 13:39
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
radeon 9500, 9600 or 9700 user?

Re: Entity-Darstellungsfehler! Hilfe!!!! [Re: broozar] #207237
05/18/08 16:44
05/18/08 16:44
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Posts: 2,252
Try to export the model to FBX. and import it from the FBX-version back.

Re: Entity-Darstellungsfehler! Hilfe!!!! [Re: Hummel] #207245
05/18/08 17:41
05/18/08 17:41
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline OP
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Alan  Offline OP
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Posts: 306
Austria
First of all (because it was the easiest thing to find out ^^): no, I'm definitly not a Radeon-User, I have a GForce 8500 GT.

I checked the guard.mdl-file regarding its texture. It is definitly *not* a 32 bit-file, but it is also not a 24 bit file either, it is a 16 bit file, but that shouldn't matter... But what I noticed when I opened it in MED was that the error did NOT occour in the 3D-view. Well, I selected "24bit" for the texture format, saved the model and loaded the level again, unfortunately the error still occours in the engine-preview. What I tried next was flipping the normals of the guard-model, but that didn't do the trick at all, suddenly the texture was *inside* the model... should have seen this comming, I guess XD

So it has nothing to do with 32bit-texture and my self-made model worked fine after flipping the normals, the demos all worked without any problems. Might sound stupid but it seems like my 3DGS doesn't like the guard.mdl XD

I also tried to use a terrain (hmp)-file - no problems at all, everything seems normal, in the WED 3D-View as well as in the engine-preview. I don't know WHAT is wrong about this specific guard.mdl, but it seems to affect only that single model...


Well, whatever - everything (excluding the guard.mdl XD) is back to normal, thanx to all of you ^^


Greetz!



Alan

Last edited by Alan; 05/18/08 17:43.
Re: Entity-Darstellungsfehler! Hilfe!!!! [Re: Alan] #207550
05/20/08 17:35
05/20/08 17:35
Joined: Feb 2006
Posts: 302
Beienrode/NDS/GERMANY
Dj_Pint Offline
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Dj_Pint  Offline
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Joined: Feb 2006
Posts: 302
Beienrode/NDS/GERMANY
bin mir net sicher obde das jetz hören magst, aber bei mir kam der Fehler nich nur einmal^^

dadurch dass ich die models in wed genutzt hab und da der fehler kam wurder der iwie in die modelfile gespeichert oda so und ich konnte das gesamte model in müll werfen^^


if u want to see some stuff i made, go to youTube and search for djpint, not dj pint^^
Re: Entity-Darstellungsfehler! Hilfe!!!! [Re: Dj_Pint] #207556
05/20/08 17:56
05/20/08 17:56
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline OP
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Alan  Offline OP
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A

Joined: Oct 2007
Posts: 306
Austria
ô.ô Oh mein Gott... also wenn das wirklich so ist dann haben wir es hier scheinbar mit einem wirklich gravierenden Fehler zu tun, vielleicht sollten wir das an Conitec weitermelden...

Re: Entity-Darstellungsfehler! Hilfe!!!! [Re: Alan] #207561
05/20/08 19:11
05/20/08 19:11
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Nu mal halblang: Oxy hatte es bereits erwähnt und Scorpion hatte nochmal darauf hingewiesen, wenn das Model aus welchem Grund auch immer eine Alphamap hat, dann erscheint dieser Effekt:
Du kannst den Skin als bmp oder pcx exportieren und wieder importieren, dann müßte der Alphakanal raus sein.
Die andere Möglichkeit kannst Du nochmal bei Scorpions Post nachlesen.

Das "gesamte Model in den Müll werfen" wird meiner Erfahrung nach nicht nötig gewesen sein.

Re: Entity-Darstellungsfehler! Hilfe!!!! [Re: Pappenheimer] #207644
05/21/08 12:43
05/21/08 12:43
Joined: Apr 2007
Posts: 141
Germany
Timothy Offline
Member
Timothy  Offline
Member

Joined: Apr 2007
Posts: 141
Germany
Hallo,
Ich kenne das Problem, es ist einfach zu lösen.
Im AUM hat George den Player auf transparent gesetzt UND
seinen Alphawert auf 100 gesetzt. Kommentier beides aus, dann sollte es wieder gehen.
Dieser Effekt hätte den Player langsam transparent gemacht, wenn die Kamera in ihn hinein "geflogen" wäre.

Re: Entity-Darstellungsfehler! Hilfe!!!! [Re: Timothy] #207790
05/22/08 09:15
05/22/08 09:15
Joined: Oct 2007
Posts: 306
Austria
A
Alan Offline OP
Senior Member
Alan  Offline OP
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A

Joined: Oct 2007
Posts: 306
Austria
Das habe ich zuerst auch gedacht. Gestern habe ich dann einen ähnlichen Versuch gestartet, diesmal mit dem (ebenfalls mitgelieferten) cbabe-modell. Leider musste ich feststellen, dass dieser grafische Fehler auch dort auftauchte. Selbiges passierte übrigens mit ALLEN Bäumen, selbst mit jenen die auf mehreren verschachtelten Sprites basieren. Was ist da nur los....?

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