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Re: Deserted Asylum - Level In Progress
[Re: Ilidrake]
#206200
05/12/08 00:27
05/12/08 00:27
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Joined: Aug 2003
Posts: 448 Pluto
SlyBoots
Senior Member
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Senior Member
Joined: Aug 2003
Posts: 448
Pluto
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From what I can see I like it.
I think the ceiling looks a little too clean though.
3DSK Human Photo References for 3D Artists and Game Developers
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Re: Deserted Asylum - Level In Progress
[Re: Ilidrake]
#206220
05/12/08 06:22
05/12/08 06:22
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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The textures are blurry, there is no deeper details and it lacks life. I'm sure that there's lot to improve! I like it, gives me feeling of the old PSx games
"Yesterday was once today's tomorrow."
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Re: Deserted Asylum - Level In Progress
[Re: Ilidrake]
#206232
05/12/08 08:55
05/12/08 08:55
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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lighting is the key to success. don't set the game time to midnight, but in the late evening, where the sun is low and orange-red. add light beams, dust, dirt, shadows from the window frames, furniture, pictures/dirty squares where the pictures would have been, add destruction to walls and ceilings and get some tiles out of the floor.
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Re: Deserted Asylum - Level In Progress
[Re: Ilidrake]
#206234
05/12/08 09:00
05/12/08 09:00
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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there's several things to make it look more "realistic".
first of all, when you can waste some more polies, try rounding the edes of the pillars, maybe cut away some bits too in that...
now the textures/materials: The doorpost looks incorrect, change that to something that fits the environment (search google for reference pictures). Another very important thing missing there is blending of the textures, if you look at the floor for example, good image, wall, good image, together.. too blend. Try making the wall texture look more worn, you can see a hard edge on the bottom, towards the floor, try blending the texture with a dirt mask towards the ground... If you wanna add some cool new effect, make dirt sprites and randomly place them over the ground, makes the ground look different as well, and in general look a bit more interesting. and as said, the ceiling looks waaaaaaaaay too clean!
without bragging about my own skills, because they are far from great, you can still search for the sewer textures i once made, see what i mean with the added dirt everywhere.
regards,
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