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How to get "Group Name" at runtime ? #203798
04/24/08 09:54
04/24/08 09:54
Joined: Jun 2005
Posts: 87
France
MadJack Offline OP
Junior Member
MadJack  Offline OP
Junior Member

Joined: Jun 2005
Posts: 87
France
With WED, we can group objects into folders, is there a way to get this group name at run time ?


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RUGod
Re: How to get "Group Name" at runtime ? [Re: MadJack] #203799
04/24/08 10:03
04/24/08 10:03
Joined: Mar 2003
Posts: 569
FRAJO Offline
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FRAJO  Offline
User

Joined: Mar 2003
Posts: 569
Unfortunately it only helps you constructing your level.
At run time there are no groups anymore. Maybe a level
entity could solve your problem.

Regards, FraJo


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Re: How to get "Group Name" at runtime ? [Re: FRAJO] #203802
04/24/08 10:11
04/24/08 10:11
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
you may try a workaround like, give numbers to groups and assing it to a skill. Like skill100 contains group number, entities that has same group number in their skill100 are in same group.


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Re: How to get "Group Name" at runtime ? [Re: Quad] #203830
04/24/08 12:24
04/24/08 12:24
Joined: Jun 2005
Posts: 87
France
MadJack Offline OP
Junior Member
MadJack  Offline OP
Junior Member

Joined: Jun 2005
Posts: 87
France
Too bad ! In my project, it would be very usefull.

I think I'll use naming convention to do that rather than skill (it's easier to check in WED)

Thanks for the answers !


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RUGod

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