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[sell] Battletroll #203311
04/21/08 05:24
04/21/08 05:24
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline OP
Senior Expert
Blattsalat  Offline OP
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
Hi,

We are starting a new line of enemy character and animal models on Blattsalat.com .
And our first enemy model is a battletroll:


Direct link to the model and all info about it:
Battletroll creature

And here is a small movie of the creature:
Battletroll animation movie (3mb divx)

We hope you like it and more to come very soon.
Comments and suggestions for other enemies are always more then welcome.

cheers and have a nice one


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: [sell] Battletroll [Re: Blattsalat] #203328
04/21/08 08:12
04/21/08 08:12
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
Expert
Joozey  Offline
Expert

Joined: Oct 2004
Posts: 4,134
Netherlands
My my, that looks very awesome! \:D
Great texture work there, and a very nice shape!
I'm eager to see more ^^ .


Click and join the 3dgs irc community!
Room: #3dgs
Re: [sell] Battletroll [Re: Blattsalat] #203333
04/21/08 08:28
04/21/08 08:28
Joined: Oct 2004
Posts: 150
Germany
T
tkunze Offline
Member
tkunze  Offline
Member
T

Joined: Oct 2004
Posts: 150
Germany
Hello,

i like the model very much (good lord of the ring style) and i am very
interested to add it to my project. I also look forward to see more
coming. I would be interested in an Raptor model.

On the troll model are three things which could be improved in my opinion.

1. The animations look good to me however the body part appears very static
2. The eyes do not fit to the rest of the texture
3. It is too obvious that this is a male troll ;-)

But really good work!!!

This part looks static in the animations:


Last edited by tkunze; 04/21/08 08:29.
Re: [sell] Battletroll [Re: tkunze] #203350
04/21/08 10:40
04/21/08 10:40
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
There is a strange cut in both upper arms.


Models, Textures and Games from Dexsoft
Re: [sell] Battletroll [Re: Machinery_Frank] #203361
04/21/08 15:33
04/21/08 15:33
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
 Originally Posted By: Machinery_Frank
There is a strange cut in both upper arms.

maybe becuase its pretty hard to model elbows?

I like the model and the skin I could never do these amazing models ;\)


Visit:
schwenkschuster-design.de
Re: [sell] Battletroll [Re: aztec] #203367
04/21/08 16:33
04/21/08 16:33
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline OP
Senior Expert
Blattsalat  Offline OP
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
Hi,

thanks for the feedback and comments.
The next model will be a reaper creature. kind of a raptor but with huge claws.
It will be available very soon.
If there are any other creature ideas arround just let me know.

cheers and have a nice one


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: [sell] Battletroll [Re: Blattsalat] #203378
04/21/08 17:49
04/21/08 17:49
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
i would change the trolls death... right now when he dies the legs dont move at all, he just falls like a tree...... it would be nice if his legs collapsed, or kicked back as if being struck or something.

Re: [sell] Battletroll [Re: Blattsalat] #203391
04/21/08 19:11
04/21/08 19:11
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline OP
Senior Expert
Blattsalat  Offline OP
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
There are two different death animations included. in the first one he falls forward (bent knees, falling on his arms and chest) and the second one is the falling on his back. Its ment to look like a falling tree. The first animation should be used for melee fight deaths while the second one is for arrow, spear or magic hits, where the body movement gets stoped/stunned and pushed back.

I am trying to add different types of key animations so there is some more variation in it.
Smaller creatures will have a third death sequence where the whole body gets slammed back (like a huge balista or rock has hit them).

Thanks for the hint, i will definitely keep that in mind when creating the next animations.

cheers and have a nice one


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: [sell] Battletroll [Re: Blattsalat] #203410
04/21/08 22:02
04/21/08 22:02
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
The troll is nicely done. It catches the spirit of the trolls in the movie "Lord of the Rings". I do think the polycount could easily be cut by about 500, though, without losing much. There are a lot of wasted polys on the snout (which could be done with a texture) and the hands (the same).
Still, this is a small point.
I would be interested in seeing more. As for creatures, how about a bull with long, sharp horns?
Best regards,


Jim
Re: [sell] Battletroll [Re: JimFox] #203411
04/21/08 22:26
04/21/08 22:26
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Excellent Blattsalat, great model.

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