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Gravitation Gun (ODE) #202973
04/18/08 14:57
04/18/08 14:57
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
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Emre  Offline OP
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Joined: Jul 2007
Posts: 619
Turkey, Izmir
Hi friends,
This is Gravitation Gun (GameStudio Physics)
Please look at the video.
Video
What do you think?

Re: Gravitation Gun (ODE) [Re: Emre] #202979
04/18/08 15:55
04/18/08 15:55
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
cool I just miss the gun
too bad I allready releases WN Issue nr3 would have benn a great article

Regards

Aztec


Visit:
schwenkschuster-design.de
Re: Gravitation Gun (ODE) [Re: aztec] #202981
04/18/08 15:58
04/18/08 15:58
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
damn bro, its cool.


3333333333
Re: Gravitation Gun (ODE) [Re: Quad] #202997
04/18/08 18:54
04/18/08 18:54
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
It looks great!
The objects seem to stay stable on each other. Normally it is reported as a common issue of ODE that begin to jitter.
The objects look very heavy for the gravity gun, even the cardboard box.

Is there a reason to use strong gravity or a big weight for the objects?
And how does it look with a light weighted object?

Re: Gravitation Gun (ODE) [Re: Pappenheimer] #203079
04/19/08 11:37
04/19/08 11:37
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Translating Papenheimer's post(Emre requested) \:\)

 Quote:
Harika görünüyor!
Objeler birbirinin üzerinde düzgün gibigörünüyor. Normalde titremeye başlaması ODE nin genel bi problemidir.
Objeler graviy gun a göre çok aağırmış; gibi duruyor, hatta karton kutu bile.

Çok kuvvetli yerçekemi veya obkeler için çok büyük ağırlık kullanmanın bi nedeni var mı?
Ve hafif objelerde nasıl görünüyor?


Last edited by Quadraxas; 04/19/08 11:38.

3333333333
Re: Gravitation Gun (ODE) [Re: Quad] #203086
04/19/08 12:52
04/19/08 12:52
Joined: Aug 2007
Posts: 56
Maine
NITRO_2008 Offline
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NITRO_2008  Offline
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Joined: Aug 2007
Posts: 56
Maine
Yep that is cool. It would be a good tractor beam effect.

Re: Gravitation Gun (ODE) [Re: NITRO_2008] #203095
04/19/08 13:44
04/19/08 13:44
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
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Emre  Offline OP
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Joined: Jul 2007
Posts: 619
Turkey, Izmir
@Pappenheimer
Yes, i have the jitter problem sometimes. It is not visible in the video but if you get very close you can hear it jittering, but not too often.

In the demo there are objects weighing 10 units(barrel,ball etc.) and 100 units(trucks). Heavy objects moves slower, light objects moves faster. I used heavy objects to show this but i think it is not very clear in the video. I can put a demo after some tidyin up. It will be more clear while playing.

For very light objects, the power of the gun must be decreased. This is normal. The cardbox looks hevay because of this. It's my fault. Instead of decreasing the power of the gun just for the cover(it weighs 1 units), i decrased it for the whole box.
Thank you all for your comments.

Re: Gravitation Gun (ODE) [Re: Emre] #203101
04/19/08 14:39
04/19/08 14:39
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Thanks, Quadraxas, for the translation, and, Emre, for your answers!

Looks like a promising feature!

Re: Gravitation Gun (ODE) [Re: Pappenheimer] #203293
04/20/08 23:18
04/20/08 23:18
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline OP
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Emre  Offline OP
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Joined: Jul 2007
Posts: 619
Turkey, Izmir

Re: Gravitation Gun (ODE) [Re: Emre] #203335
04/21/08 08:31
04/21/08 08:31
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Not bad!
Although the feeling is much different to the gravity gun of Half-Life2.
That has not to be a drawback, but you should exemplify and establish it as a tool on its own, with a different behavior and a different style than that of HL2.

And, you should place only cube shaped objects in the level. For instance the van looks great, but its collision doesn't fit with the shape.

If you want to make it a shooting game or something like that, you should consider what advantage the gravity gun has against a gun, because only if the player gets an advantage a feature, it makes sense to use that feature.

Maybe, the player controls a hero with a strong arm/two strong arms, who can't handle guns or pistols?...

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