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Is it possible to convert a model to .hmp? #201709
04/10/08 17:59
04/10/08 17:59
Joined: Aug 2007
Posts: 56
Maine
NITRO_2008 Offline OP
Junior Member
NITRO_2008  Offline OP
Junior Member

Joined: Aug 2007
Posts: 56
Maine
Hello,
Does anyone know if it is possible to convert a model in .obj format to a terrain? Is there any workaround, jury rig, or otherwise method?
TIA

Re: Is it possible to convert a model to .hmp? [Re: NITRO_2008] #201954
04/12/08 08:41
04/12/08 08:41
Joined: Apr 2007
Posts: 582
Germany
Poison Offline
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Poison  Offline
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Joined: Apr 2007
Posts: 582
Germany
yes there is one^^.
in Med: Edit->Convert to terrain


Everything is possible, just Do it!
Re: Is it possible to convert a model to .hmp? [Re: Poison] #201964
04/12/08 11:53
04/12/08 11:53
Joined: Aug 2007
Posts: 56
Maine
NITRO_2008 Offline OP
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NITRO_2008  Offline OP
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Joined: Aug 2007
Posts: 56
Maine
DUH! Hello? Right in front of my face.

Thank you very much.

However, I keep getting the error message stating that it cannot convert my model to a terrain because it has no 'regular grid'. When I checked the manual it said to select all vertices and execute the merge command. I did this and it did not work.

Can you tell me why it will not convert? Is there a special number of vertices which is needed for models that will be converted?

What exactly is meant by 'no regular grid?'

It seems that no matter what I do I cannot get the converter to work.

I have tried merging vertices in my modeling software as well as in MED. I have tried quadrangulating the model as well as triangulating it. I have tried a few different models. I have opened .obj as well as converted with ventilators converter. Is there something I am doing wrong??

Re: Is it possible to convert a model to .hmp? [Re: NITRO_2008] #201965
04/12/08 12:22
04/12/08 12:22
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
Maybe, you have to save it as .mdl first and reload it into MED, don't know.

'Regular Grid' means that from the top view that the vertices should have an identical distance against their neighbours. Maybe, it has to in the uv-map, too.

You can experiment with a terrain made in MED, create it, convert it (Edit --> Convert To Model), change things, convert it to terrain again (Edit --> Convert To Terrain), to get an idea what MED tolerates and what it doesn't tolerate.

Re: Is it possible to convert a model to .hmp? [Re: Pappenheimer] #201966
04/12/08 12:35
04/12/08 12:35
Joined: Aug 2007
Posts: 56
Maine
NITRO_2008 Offline OP
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NITRO_2008  Offline OP
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Posts: 56
Maine
 Quote:
'Regular Grid' means that from the top view that the vertices should have an identical distance against their neighbours. Maybe, it has to in the uv-map, too.
Oh ok, now I know that.

In more experiemnts I was able to successfully convert a terrain which had much less polygons. My original model had around 10000 polies, so maybe that was my problem.

 Quote:
You can experiment with a terrain made in MED, create it, convert it (Edit --> Convert To Model), change things, convert it to terrain again (Edit --> Convert To Terrain), to get an idea what MED tolerates and what it doesn't tolerate.
I think that convert to terrain is a good functionality of MED so I hope that I can find out a way to make it work.

Thank you for the reply.

Re: Is it possible to convert a model to .hmp? [Re: NITRO_2008] #201967
04/12/08 12:49
04/12/08 12:49
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
Sorry, its not possible if your model file doesnt match MEDs idea of a regular grid.
You can create a regular terrain, convrt it to mdl, move vertices only in the z axis then reconvert to terrain again but once you move vertices in y grid, youve lost the regular pattern.
This feature is usefull if you import a model terrain from another application then converted it terrain I think but its never worked for me for tests I made from model to terrain directly in MED.

Terrain files have precalculated collisions added to them and only the z axis is manipulable.

Re: Is it possible to convert a model to .hmp? [Re: Nems] #201970
04/12/08 13:03
04/12/08 13:03
Joined: Aug 2007
Posts: 56
Maine
NITRO_2008 Offline OP
Junior Member
NITRO_2008  Offline OP
Junior Member

Joined: Aug 2007
Posts: 56
Maine
 Quote:
Terrain files have precalculated collisions added to them and only the z axis is manipulable.
Oh that must be why they must stay in a regular grid...because of the collision. I get it now. Well perhaps I can work around that as it is not too bad of a limitation.

Right now I am still trying to decide if I will use models or terrains for my game's environment. So there is a lot of trial and error(with mostly error )

Thanks a lot guys


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