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Re: The Disenfranchised...
[Re: Orange Brat]
#13839
08/30/05 12:20
08/30/05 12:20
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Joined: May 2002
Posts: 771 Bielefeld, Germany
MatthzMan
Developer
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Developer
Joined: May 2002
Posts: 771
Bielefeld, Germany
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I like your geometry-style! Very good.
"Sie zerstören Städte und planen schon sie neu aufzubauen.
Sie zwingen auf die Knie von dort aus darf man zu ihnen aufschauen.
Um das Öl im Fluss zu halten muss Blut fließen.
Sie bewaffnen Völker um Sie zu beschießen."
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Re: The Disenfranchised...
[Re: MatthzMan]
#13840
08/30/05 15:42
08/30/05 15:42
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Cant wait to see it all textured!!
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: The Disenfranchised...
[Re: Orange Brat]
#13842
09/01/05 08:47
09/01/05 08:47
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Joined: Aug 2000
Posts: 7,490
Orange Brat
OP
Senior Expert
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OP
Senior Expert
Joined: Aug 2000
Posts: 7,490
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My texture person is on the job. I'm kind of anxious now. There hasn't been this much progress in a while..I've been stuck scripting for a year it seems. Here it is in context. Other than the two main buildings, the rest hasn't even been touched, yet. The streets and sidewalks are pretty much set in stone, though. The camera isn't final, and of course this is only a shot from WED. It'll be a nighttime scene and snowing(most likely). There's still a ton of detail to add like clutter, signs, ducts, pipes, wires, clothslines, cars, steam, etc.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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