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Re: Shaders!!! [Re: Uhrwerk] #201351
04/08/08 14:17
04/08/08 14:17
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Joined: May 2005
Posts: 2,713
Lübeck
 Originally Posted By: Nems

Could the blood one be used to add impact splash effects to surfaces?
Im thinking here of explosions.

It is currently a postprocessingshader and thus shouldn´t be used on models as it is now. But if you try to describe in more detail what you mean, I could try to realise it.

 Originally Posted By: Darkyyes

Have to ask :p the reflection in the water shader
could it be used for glass as well? :p

The shader could, but not the view placement. Other than that, I wouldn´t use realtimereflections for glass. But I will try to add an refraction and a glasshader as well.

But just to let you know, I think about selling this package if everything turns out as I want it to.

Re: Shaders!!! [Re: Slin] #201370
04/08/08 16:44
04/08/08 16:44
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Perhaps a good ice and snow shader too. But all looks great so far. \:\)


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

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Re: Shaders!!! [Re: William] #201388
04/08/08 18:46
04/08/08 18:46
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
You just can't stop can you Slin ;\) ;\)
Anyway, looking forward to get my hands on these effects \:\) \:\)

Cheers

Frazzle


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Re: Shaders!!! [Re: Uhrwerk] #201389
04/08/08 18:47
04/08/08 18:47
Joined: Feb 2004
Posts: 217
Wennigsen, Germany
Gordon_Shumway Offline
Member
Gordon_Shumway  Offline
Member

Joined: Feb 2004
Posts: 217
Wennigsen, Germany
Hey Slin, good work !!!

If I have some shader questions, I know where to ask first !!!

@Uhrwerk: Ich denke soetwas geht erst ab PS 7.0 ;\)
 Originally Posted By: Uhrwerk
Sorry, i don't know how to translate that:
Slin, ich will ein Kind von Dir! ;\)



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Re: Shaders!!! [Re: Gordon_Shumway] #201394
04/08/08 19:07
04/08/08 19:07
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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BoH_Havoc  Offline
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Joined: Jun 2004
Posts: 655
to your left
Nice work!

It seems to me that blurring the stencil map didn't result in the usual halo-effect around models which is a nice thing. So i guess you are doing some calculations with the depthmap to get rid of this?
I can't really tell from the pics as they are quite small but it looks that way \:\)


Shade-C EVO Lite-C Shader Framework
Re: Shaders!!! [Re: BoH_Havoc] #201400
04/08/08 19:36
04/08/08 19:36
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Posts: 2,713
Lübeck
 Quote:
Perhaps a good ice and snow shader too.

I am not yet sure how to realize that. Shure, it should reflect a little bit but that is just a very basic environmentmapping/reflection shader) but if I consider that not good enough, I will give something more a try later on.

 Quote:

It seems to me that blurring the stencil map didn't result in the usual halo-effect around models which is a nice thing. So i guess you are doing some calculations with the depthmap to get rid of this?

There is one, but it isn´t really visible if the blur is not too much. And I make the blur depthdependant so that shadows further away aren´t blurred more then shadows directly in front of the view (though I am still not very happy with it-.- But at least this should work somehow ;\) - and it already does a bit).

I just added two more shaders:
-Blur


-Radial Blur


I´ll now create a shader for simple colormanipulation and am then done with the postprocessingeffects I planed so far...

Re: Shaders!!! [Re: Slin] #201435
04/08/08 23:15
04/08/08 23:15
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
The radial zoom blur is very very nice. Great work. \:\)


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Shaders!!! [Re: PHeMoX] #201499
04/09/08 14:53
04/09/08 14:53
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
Member
Darkyyes  Offline
Member
D

Joined: Jun 2007
Posts: 152
Norway
well slin :p if you were not to charge money for this pack I would have fainted xD I rather expect people to charge for something like this especially quality wise \:D


New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: Shaders!!! [Re: Darkyyes] #202044
04/12/08 23:55
04/12/08 23:55
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Joined: May 2005
Posts: 2,713
Lübeck
In the last days I created an outdoor and an indoor version for the per pixel lighting and the normalmapping shader, added lights to the terrain shader, included a color transformation shader and implemented a script to generate a static shadow map for the terrain.

Here is a screenshot of those shadows:


Re: Shaders!!! [Re: Slin] #202054
04/13/08 01:32
04/13/08 01:32
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
wait, are those realtime lightmapping?

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