I did not see why this is a lie. Maybe I missed something.
You didn't. I however, missed the
[/SARCASM] tag. Still, that quote pretty much proves that it is impossible to create a proper game on Torque without an army of pro programmers.
As for T3D, I am sure it will be great and a huge success (with the amount of hype GG generates, I'd be surprised if it isn't). Besides, I am not saying you cannot produce a game AT ALL with Torque. I was complaining about everything else that is wrong with that company.
Allow me to quote a post from that link on GG from David (Community Manager):
What would you consider a good price for support tickets? Per incident, per hour, etc? Support is extremely expensive and it would be interesting to hear your thoughts on various support structures and costs. That would most likely be a topic of discussion on the forums, however, and not in this blog. But we would definitely like to hear what you would expect in terms of support and how much you would expect to pay for it. Those are extremely valuable discussions.
No offense but this is the same bullshit they have been feeding for years to the community. They actually expect community to come out with fixes, tutorials and addons for their engines while they spend money advertising/creating useless stuff like InstantAction while they have no money left to actually support the engine that makes them money in the first place.. wth?
They have ported it for Wii/Xbox, they have ported it for Mac, they have it for Windows.. and I have read from both sides (excluding Wii/Xbox since haven't seen anyone create anything for it) how the engine refuses to work properly (esp. on Mac, it's broken, Linux is just.. well, forget that).
So the spend money on porting it here and there, coming up with stuff like InstantAction, while they have no money left to actually provide a decent customer support? I also remember how they were happy that after the huge investment they got claiming how decent docs and customer support is right around the corner for all customers. Hilarious stuff, but they actually tried, half heartedly, to create an updated doc for TGE before it all went dead again and they just decided to make it better in T3D instead.
Oh and did I mention how the exporters for models in 3d apps were actually being updated by the users while they had old broken plugins listed for downloads in some god forsaken location you had to search around to find in the first place?
Anyways, I don't want to go into even more detail on the subject since I know it's all going to be useless. So whatever, enjoy the engine, have fun.