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shadow system ?????? #199779
04/01/08 11:08
04/01/08 11:08
Joined: Dec 2004
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Hani Offline OP
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Hani  Offline OP
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No comment



The deference between madness and geniuses is success
Re: shadow system ?????? [Re: Hani] #199782
04/01/08 11:12
04/01/08 11:12
Joined: Apr 2005
Posts: 4,506
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fogman Offline
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Are you really surprised?
This is a common problem of stencils:

[manual]
Dynamic shadows are not clipped by walls. A shadow can be cast on a wall, at the back side of the wall, and on the floor behind the wall at the same time. Take care that level and models are very dark in unlit parts (or use the cast flag) to cover or suppress unwanted shadows.
Stencil shadows are also visible on model polygons that point away from the light source, which can lead to undesired flickering shadow polygons. To avoid this, use a material with low ambient and a high diffuse part.
[/manual]


no science involved
Re: shadow system ?????? [Re: fogman] #199795
04/01/08 11:51
04/01/08 11:51
Joined: Dec 2004
Posts: 237
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Hani Offline OP
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Hani  Offline OP
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DAHHHHHHHHHHHHHHHH
A7 has invented a new physic law
single light can cast 4 shadows !!!!!!! amazing


The deference between madness and geniuses is success
Re: shadow system ?????? [Re: Hani] #199801
04/01/08 12:15
04/01/08 12:15
Joined: Jan 2007
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Fenriswolf Offline
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This is not an invention of A7.
Those ghost shadows are just a side effect of how stencil shadows work.

To safely prevent ghost shadows from being visible, all objects which receive shadows should be able to cast shadows as well.

Re: shadow system ?????? [Re: Fenriswolf] #200017
04/02/08 08:20
04/02/08 08:20
Joined: Dec 2004
Posts: 237
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Hani Offline OP
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Hani  Offline OP
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Again Dahhhhhhhhhhhhhhhhhhh ,
so if i want to fix the Brilliant shadow system of A7 , i should not draw shadows
on things that should have shadow ??? mmmmmmm Brilliant


The deference between madness and geniuses is success
Re: shadow system ?????? [Re: Hani] #200035
04/02/08 11:06
04/02/08 11:06
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Hey you. Listen up!

IT HAS NOTHING TO DO WITH THE A7 SHADOW SYSTEM

Its just HOW IT WORKS

any other engine that uses stencil shadows has the same problem.

Last edited by Michael_Schwarz; 04/02/08 11:08.

"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: shadow system ?????? [Re: Michael_Schwarz] #200047
04/02/08 11:30
04/02/08 11:30
Joined: May 2002
Posts: 7,441
ventilator Offline
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no, not every engine that uses stencil shadows has the same problem. if all geometry casts stencil shadows (like in doom3) then this problem doesn't happen like fenriswolf already mentioned. gamestudio can't really do this. stencil shadows more and more get replaced by shadow mapping anyway though.

Re: shadow system ?????? [Re: ventilator] #200058
04/02/08 12:33
04/02/08 12:33
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Scorpion Offline
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btw...is there already some kind of shadowmapping that could used in a7..with acceptable results? and if not(I guess so? ) can't some of us join and let's say work on it for a week (and not on side projects for that time) then?

Re: shadow system ?????? [Re: Scorpion] #200076
04/02/08 13:16
04/02/08 13:16
Joined: May 2002
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ventilator Offline
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i have pssm working. i will release it once i don't need a dll for setting light matrices anymore and once i have added nicer filtering (or maybe i will release it before i have added nicer filtering so that someone else can try to work on it :)).

Re: shadow system ?????? [Re: ventilator] #200231
04/03/08 06:40
04/03/08 06:40
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Posts: 237
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Hani Offline OP
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[ventilator ]
thanks a lot , that would be very nice ,
btw is there a replacement for the light engine of A7 ?


The deference between madness and geniuses is success
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