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Do Not Read This Thread (videos and screens) #199410
12/18/07 12:35
12/18/07 12:35
Combat.jpg
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
Do Not Read This Thread (videos and screens)

The first thing everyone wants to see in a showcase thread:

[image]http://www.churness.com/axys/Screenshots/combat%2018-12-07.jpg[/image]

[image]http://www.churness.com/axys/Screenshots/MI%20(0).jpg[/image]

[image]http://www.churness.com/axys/Screenshots/combat%2018-12-07%20(1).jpg[/image]

[image]http://www.churness.com/axys/Screenshots/MI%20(1).jpg[/image]

I present to you the combat code I've been working on since September 2007:

Glorious combat commentary

This hasn't been an overnight transformation of my skills it's been hard work for several years, since publishing Axys I've worked on a few other things which involve quite a similar mechanic. Something I forgot to mention was the head/torso turning towards friendly and enemy combatants. I'm also keen to implement the soft shadow code JCL recently spoke of, I need to have a look at his code more but if anyone has a working demo I'd love to get my hands on it. Does it work in c-script?

Does anyone remember Biyu Biyu Rocket (BBR) and the highly esteemed Eric Nadeau? Both myself and Eric loving TP when it was first released last year, wanted to develop a game which involved a mechanic similar to Ocarina. We worked hard on it for around 6 months but it never came to completion because we simply didn't have the resources to obtain the character models with animations of a quality that would work. We ended up using alot of BBR resources which Kalin magnificantly made. You may see the trailer we put together here:

David and Eric prototype

In an effort to make something from nothing, I managed to use the resources from this project and attempted a quick casual game. The state of the actual game at this point in time will remain unknown however you may view some footage of it here:

2D Action RPG trailer

Vincent Foster, aka AlienHeretic is a great modeller/animator with reasonable rates, he has allowed me to use many of his resources in developing this combat code and I recommend his services to anyone wanting.

Loopix is a fantastic contributor on these forums and I'd like to thank him for his trees, grass and MistyMood contributions especially.

Ventilator is always a favourite of mine, he made the lightmapping and supertrace plugin and he's a hero for that.

My advice to anyone new to using gamestudio, if you post your work on this forum it will be criticised and there's nothing you can do about it. If your first project is the worst looking in the entire world then you have achieved and created something. There are two outlooks on one's work that I tend to see crop up, one is a blind sense of achievement, it's when some people really believe that the 'bad' work they've produced is God's gift to mankind, and the other is when you post your work and your first feedback is negative it's easy to feel like giving up, thinking that what you've achieved is worth the crits given to it.

In one breath you don't want to blindly believe that your work is great and really isn't, it really shows when someone believes that. On the other hand don't get down about the crits and what your work fails to be. It's about comparing your work, when you compare your first game project to commercial products out there it simply doesn't meet the standard. You got to realise that gaining the skills and experience to produce the level of quality you see in commercial games takes alot of time, frustration and hard work. Everytime you work on something new don't look at what it fails to be but look at what you've achieved and learnt, because as long as you keep trying and keep learning you will keep getting better and better and that is the path to success. You have to believe in yourself because it is highly unlikely the people around you will.

These are some older projects I worked on a while ago and hence a lower quality showcase.

Turnbased combat prototype

Oblivion interaction prototype

I wanted to make a physics interaction with objects similar to Oblivion, however at the time A6 physics engine wasn't perfect and objects that were too thin or too small easily fell through geometry. Using some Frank Geppert models <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

The worst game I ever made:

[image]http://www.churness.com/axys/Screenshots/oldgame.jpg[/image]
40 Comments
Re: Do Not Read This Thread (videos and screens) [Re: mpdeveloper_B] #199430
12/28/07 07:22
12/28/07 07:22
Joined: May 2005
Posts: 138
jamrud khatulistiwa
Kotakide Offline
Member
Kotakide  Offline
Member

Joined: May 2005
Posts: 138
jamrud khatulistiwa
GREAT!!! as always.
your works show us the true capabilities of 3dgs.
so, when you will release the code? (kidding!)

Re: Do Not Read This Thread (videos and screens) [Re: Kotakide] #199431
12/29/07 03:49
12/29/07 03:49
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Quote:

so, when you will release the code? (kidding!)



I've been thinking about that. The code wouldn't be useful to anyone unless it has an animated model to go with it. I wouldn't release this code without at least getting back my losses for paying for such a model, hence I'd put a price on the code/model. But I don't know if anyone would be interested in it and how many people would be interested in it. If there's enough demand for it I'd do it.

Re: Do Not Read This Thread (videos and screens) [Re: DavidLancaster] #199432
12/29/07 13:35
12/29/07 13:35
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
Senior Member
HPW  Offline
Senior Member

Joined: Aug 2005
Posts: 343
Germany
I'm interested to buy the code to get ideas for my game and eventually implement chunks of the code into my code.
Do you have any ideas about the price?


Evil Blood (v. 0.52) RPG
Commport.de (Social Network Community)
Re: Do Not Read This Thread (videos and screens) [Re: HPW] #199433
12/31/07 12:27
12/31/07 12:27
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Quote:

I'm interested to buy the code to get ideas for my game and eventually implement chunks of the code into my code.
Do you have any ideas about the price?



Ideas? Around the 10-50 US mark at first thoughts. I'm thinking there wouldn't be much demand for it though.

Re: Do Not Read This Thread (videos and screens) [Re: DavidLancaster] #199434
12/31/07 16:31
12/31/07 16:31
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
Senior Member
HPW  Offline
Senior Member

Joined: Aug 2005
Posts: 343
Germany
This sounds ok for me. Do you have a feature- or functionslist to show us what is included?


Evil Blood (v. 0.52) RPG
Commport.de (Social Network Community)
Re: Do Not Read This Thread (videos and screens) [Re: HPW] #199435
01/17/08 00:29
01/17/08 00:29
Joined: Jul 2006
Posts: 41
N
Nexus_1944 Offline
Newbie
Nexus_1944  Offline
Newbie
N

Joined: Jul 2006
Posts: 41
hmm i have see your video (oblivion style) i have played oblivion and i see on your video all objects from oblivion. i think you have used a 3d rip tool but is very good video^^

Re: Do Not Read This Thread (videos and screens) [Re: Nexus_1944] #199436
01/17/08 12:18
01/17/08 12:18
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
What do you mean with 3d rip tool?


smile
Re: Do Not Read This Thread (videos and screens) [Re: D3D] #199437
01/26/08 13:31
01/26/08 13:31
Joined: Sep 2007
Posts: 158
Guangzhou China
bomber Offline
Member
bomber  Offline
Member

Joined: Sep 2007
Posts: 158
Guangzhou China
this is great!!


"I don't know what the facts are but somebody's certainly going to sit down with him and find out what he knows that they may not know, and make sure he knows what they know that he may not know."
————Donald Rumfeld
Re: Do Not Read This Thread (videos and screens) [Re: bomber] #199438
03/18/08 23:47
03/18/08 23:47
Joined: Jan 2008
Posts: 9
tonyvans Offline
Newbie
tonyvans  Offline
Newbie

Joined: Jan 2008
Posts: 9
I know this is a older thread but I hope you still read it. I just want to say excellent work, you are an inspiration to us all. I just have one question, you mention in the Glorious Combat video you use ventilator and supertrace plugins, but my Canadian ears can not seem to understand the other program you mentioned, joust,jawst or something. If someone could clear that up for me, much appreciated.
Keep up the good work.
Thanks


GameStudio A7.07 Commercial
Re: Do Not Read This Thread (videos and screens) [Re: tonyvans] #199439
03/19/08 00:01
03/19/08 00:01
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
David meant gile[s], which is the program he used to get the shadowing: http://giles.thegamecreators.com/

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