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SMEE 3.0 development announced! #198542
05/09/07 20:12
05/09/07 20:12
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
SMEE 3.0 development announced!

Hey everyone,

CodeNext Technology Staging Website

For those of you who know of or are owners of SMEE 2.0, you know what this post is all about . If not, you're in for a treat.

As of a few months ago, development has been underway to bring the formerly discontinued SMEE 3.0 project to market. This new release of the software is being built upon a new technology developed in-house called the CodeNext Technology. This technology uses XML and emerging standards to generate shader code based on very general user input. This means that users can very quickly and easily use the software to create shaders of their liking.

Right now, the product is at v3.0.67 and will be releasing a 3.1 closed-beta in the nearing future. This beta will be closed to a limited number of users to test and help us make sure it is ready for full-public release. I will be releasing more information soon on how to get in on the Beta. Beta testers will be able to get the software for a reduced price, but will be required to be active on our database and responsive to our prompts for feedback. There will be need to apply using an application I will make available soon.

Unlike to the original software and v2.0, 3.0 will follow a different pattern than previous steps. It will be released in two editions, Basic and Professional. Basic will only be able to use the built-in component library and will also be restricted in some other forms to what can be made. Professional will be a much more advanced editor and it will include tools for editing and authoring new components from within the editor as well.

The shader tool will come packaged with a set of "template" components in a library of sorts. These components will contain things like standard dynamic lighting, normalmapped lighting, fog, multitexturing, and more. Each component is standalone- and can be combined with other elements, for example you could combine normalmapping with a cubemap, fog, and a uv-scroll for movement all into one shader.

Below is a screenshot showing the current "test" component library, also with a basic shader assembled from core components. There are also "Complete" components that will combine a lot of common components together to create a more complex effect (for example, Complete: Normal Map contains: Common: Model, Common: Tangent Space, Common: UV Mapping, and VS Normal Map). All of these components have the ability to work with several components, for example, Complete: Normal Map and Complete: Environment Bump Mapping both will use VS Normal Map together because they both use the same normalmapping variables. This means that common code is reused between components, resulting in an already optimized shader.



Also, all of the components in the component library are written in XML, meaning it is easy to create your own components and for other users to release "packs" of components that others can combine into their own shaders without any coding skill.

Now, some screenshots (using the kindly released cyberdemon from the D3 mdl pack)
Specular-normalmapping:


Specular-normalmapping + envbump cube map




Best regards,
Daniel Niezgocki / Rhuarc

I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
47 Comments
Re: SMEE 3.0 development announced! [Re: PrenceOfDarkness] #198582
05/27/07 21:44
05/27/07 21:44
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

but uhh i was wondering if SMEE2 had a demo... it looks really nice, but is there any way to try before u buy?




SMEE2 never had a demo released. We are considering releasing a "SMEE2 Lite" sometime in the near future for would-be SMEE3 buyers to familiarize themselves with the software a little more. I'm not sure how much benefit it would have, however, since SMEE3 is vastly different than any of its predecessors.



I've just got back and running on development today, since I moved back to MN. I'll be here working on SMEE3 for another 2 weeks before my wedding, then I'll be out of the office for a couple weeks .

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: SMEE 3.0 development announced! [Re: Rhuarc] #198583
05/28/07 15:33
05/28/07 15:33
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
I honestly think if you'd release a small demo even with very limited abilities you might sell alot more copies... I know me and my friend's never buy games or any product if the company doesn't release a demo...

Maby it should be able to make only 1 or 2 types of shaders... then if you'd throw in a tutorial showing how it's so easy to make your own shader you'd probably sell twice if not way more copies...

I think alot of people out there are like me... we don't like blindly buying products... i did that before with something else on this forum.. twice actually... and i was very diappointed...


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: SMEE 3.0 development announced! [Re: Rhuarc] #198584
05/29/07 17:05
05/29/07 17:05
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Maybe it sounds off, but I don't know the right word in English. Anyways 'congratulations' on your wedding Rhuarc


smile
Re: SMEE 3.0 development announced! [Re: D3D] #198585
05/29/07 18:21
05/29/07 18:21
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

Maybe it sounds off, but I don't know the right word in English. Anyways 'congratulations' on your wedding Rhuarc




Yep, that's the right word

Thanks!

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: SMEE 3.0 development announced! [Re: Rhuarc] #198586
05/31/07 20:05
05/31/07 20:05
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
More yummies.

I just started implementing the beloved VS.NET style property editor. Just a quick work in progress shot (everything is a "string" no dropdowns etc. yet)


-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: SMEE 3.0 development announced! [Re: Rhuarc] #198587
07/28/07 15:12
07/28/07 15:12
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline
User
Bright  Offline
User

Joined: Jan 2003
Posts: 798
New Zealand
Lookin good as always Rhuarc *thumbs up*


KAIN - Coming soon...
Re: SMEE 3.0 development announced! [Re: Rhuarc] #198588
07/30/07 12:28
07/30/07 12:28
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
When are probably the release?

Re: SMEE 3.0 development announced! [Re: Felixsg] #202254
04/14/08 06:11
04/14/08 06:11
Joined: Jul 2007
Posts: 26
J
jemballs Offline
Newbie
jemballs  Offline
Newbie
J

Joined: Jul 2007
Posts: 26
hey all i'm trying to get my hands on smee but the website is down, where can i get it? I really need it!

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