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Intense Ai: Official Thread #196967
07/24/06 02:22
07/24/06 02:22
8 Images
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline OP
Senior Member
Intense Ai: Official Thread

[image]http://www.intenseillusions.com/intesneailogo.jpg[/image]
Ok guys, The release of Intense AI and our official demo is only a week or two away. We wanted to start this thread off by showcasing our new Video tutorials that are now in production. Here is part 1 of our starter series. We will post more here in the days leading up to the release.
You can find the video here: (26 Megs DIVX)
Intense AI Starter Series Part 1

And here is just a quick snapshot from the tutorial.
[image]http://www.intenseillusions.com/tutex.jpg[/image]

Thanks, lots more to come and feedback is welcomed!
362 Comments
Re: Intense X 0.9.5 Released! [Re: Pappenheimer] #244659
01/06/09 02:42
01/06/09 02:42
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
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LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hello all,

Today I made some headway into the manual. I've started to upload parts of it online so I thought I'd give you a link or two to some finished parts of it and tell me what you think.

This is how I will explain all panels in Intense X. I've covered many more panels than the ones below, but I've currently only uploaded these:

Levels Panel
Level Entry Panel
Level Exit Panel

More importantly, I just now finished the whole Ai specification category. So follow this link, then click on any topic in the AI specification category from the list on the left that interests you. By the way the AI specification is written in a very strict and academic manner, as it suits a specification document. Do not regard is as a tutorial for using Intense X but just for what it is, a required document outlying the functionality of Intense X's Ai. It can be useful for advanced programmers that may wish to add upon the AI system, or even use it as inspiration for their own AIs.

Let me know how you like the colors and overall style of the manual. I'm trying to get all of it finished in the next few weeks, so I can move on with Intense X Silver.

Cheers,
Aris

Re: Intense X 0.9.5 Released! [Re: LarryLaffer] #244660
01/06/09 02:45
01/06/09 02:45
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline
Member
GamerX  Offline
Member

Joined: Aug 2008
Posts: 218
U.S.
Are you guys planning on releasing a demo version any time soon?


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Intense X 0.9.5 Released! [Re: GamerX] #244661
01/06/09 02:54
01/06/09 02:54
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hi GamerX,

After I release Copper 1.0 (pretty soon now) I'll give it some thought on how I could possible work out a Trial version as well. Some problems with this is the models (how do you make a trial version of MDL files? wink ) and source code (even if Intense X will stop working from WED in a month, someone could still use the source code for as long as he/she likes..)

So that's a few of the problems that I have to tackle if I want to make a trial version of Intense X. That's why I've put so much effort lately in releasing extensive tutorials and manual so that you'd know exactly what you'll be buying, even with the lack of a trial version.

Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense X 0.9.5 Released! [Re: LarryLaffer] #244706
01/06/09 11:59
01/06/09 11:59
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Nice documentation you have there.

I got the Intense-x but still couldnt find the timr to really look into it. After my exams i'll mess with GOAP and other parts of the intense-x.


3333333333
Re: Intense X 0.9.5 Released! [Re: LarryLaffer] #244720
01/06/09 13:17
01/06/09 13:17
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Originally Posted By: LarryLaffer
Hi GamerX,

After I release Copper 1.0 (pretty soon now) I'll give it some thought on how I could possible work out a Trial version as well. Some problems with this is the models (how do you make a trial version of MDL files? wink ) and source code (even if Intense X will stop working from WED in a month, someone could still use the source code for as long as he/she likes..)

So that's a few of the problems that I have to tackle if I want to make a trial version of Intense X. That's why I've put so much effort lately in releasing extensive tutorials and manual so that you'd know exactly what you'll be buying, even with the lack of a trial version.

Cheers,
Aris


I am waiting for the team vs team features..
Anyway , you could use the old wizard and guard models or cbabe.

Re: Intense X 0.9.5 Released! [Re: Mondivirtuali] #244745
01/06/09 15:31
01/06/09 15:31
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
Serious User
Blade280891  Offline
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Joined: Jan 2008
Posts: 1,580
Still have the code problem, unless their is a way it can be encrypted


My Avatar Randomness V2

"Someone get me to the doctor, and someone call the nurse
And someone buy me roses, and someone burned the church"
Re: Intense X 0.9.5 Released! [Re: Blade280891] #244791
01/06/09 19:36
01/06/09 19:36
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline
Member
GamerX  Offline
Member

Joined: Aug 2008
Posts: 218
U.S.
yea that looks like it would be the problem i am sure there is a way but no rush ill read everything there is, the reason i ask is because i was wondering how much easier the pathfinding solution was when you had intense x to back it up. That's my major problem right know, i have intelligent ai's that can move nicely through dungeons but there are still bugs. I checked out the free pathfinding but i am not really sure what to get rid of and what to add to use it for my own game.

Any way thanks for replying ill read through all the stuff you put so much time into making.


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Intense X 0.9.5 Released! [Re: GamerX] #244834
01/07/09 02:43
01/07/09 02:43
Joined: Apr 2008
Posts: 91
Canada
DC9 Offline
Junior Member
DC9  Offline
Junior Member

Joined: Apr 2008
Posts: 91
Canada
These documents look very good. The colours work very well together and even though I enjoyed the filler pages ("New Intensex Project" by example), this will be a pleasure to read when it is completed.

cheers,


DC9
Re: Intense X 0.9.5 Released! [Re: DC9] #245121
01/08/09 13:57
01/08/09 13:57
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
It's really the ultimate Gamestudio plug-in smile.

Re: Intense X 0.9.5 Released! [Re: Cowabanga] #245566
01/10/09 18:38
01/10/09 18:38
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline
Member
GamerX  Offline
Member

Joined: Aug 2008
Posts: 218
U.S.
Is the silver version going to be double the price of copper? Or do you have a set price yet?


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
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