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Intense Ai: Official Thread
#196967
07/24/06 02:22
07/24/06 02:22
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Intense Ai: Official Thread
[image]http://www.intenseillusions.com/intesneailogo.jpg[/image] Ok guys, The release of Intense AI and our official demo is only a week or two away. We wanted to start this thread off by showcasing our new Video tutorials that are now in production. Here is part 1 of our starter series. We will post more here in the days leading up to the release. You can find the video here: (26 Megs DIVX) Intense AI Starter Series Part 1 And here is just a quick snapshot from the tutorial. [image]http://www.intenseillusions.com/tutex.jpg[/image] Thanks, lots more to come and feedback is welcomed!
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Re: Intense X 0.9.5 Released!
[Re: Pappenheimer]
#244659
01/06/09 02:42
01/06/09 02:42
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Hello all, Today I made some headway into the manual. I've started to upload parts of it online so I thought I'd give you a link or two to some finished parts of it and tell me what you think. This is how I will explain all panels in Intense X. I've covered many more panels than the ones below, but I've currently only uploaded these: Levels PanelLevel Entry PanelLevel Exit PanelMore importantly, I just now finished the whole Ai specification category. So follow this link, then click on any topic in the AI specification category from the list on the left that interests you. By the way the AI specification is written in a very strict and academic manner, as it suits a specification document. Do not regard is as a tutorial for using Intense X but just for what it is, a required document outlying the functionality of Intense X's Ai. It can be useful for advanced programmers that may wish to add upon the AI system, or even use it as inspiration for their own AIs. Let me know how you like the colors and overall style of the manual. I'm trying to get all of it finished in the next few weeks, so I can move on with Intense X Silver. Cheers, Aris
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Re: Intense X 0.9.5 Released!
[Re: LarryLaffer]
#244660
01/06/09 02:45
01/06/09 02:45
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Joined: Aug 2008
Posts: 218 U.S.
GamerX
Member
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Member
Joined: Aug 2008
Posts: 218
U.S.
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Are you guys planning on releasing a demo version any time soon?
"You may never know what results come of your action, but if you do nothing there will be no result." -Mahatma Gandhi
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Re: Intense X 0.9.5 Released!
[Re: GamerX]
#244661
01/06/09 02:54
01/06/09 02:54
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Hi GamerX, After I release Copper 1.0 (pretty soon now) I'll give it some thought on how I could possible work out a Trial version as well. Some problems with this is the models (how do you make a trial version of MDL files? ) and source code (even if Intense X will stop working from WED in a month, someone could still use the source code for as long as he/she likes..) So that's a few of the problems that I have to tackle if I want to make a trial version of Intense X. That's why I've put so much effort lately in releasing extensive tutorials and manual so that you'd know exactly what you'll be buying, even with the lack of a trial version. Cheers, Aris
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Re: Intense X 0.9.5 Released!
[Re: LarryLaffer]
#244706
01/06/09 11:59
01/06/09 11:59
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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Nice documentation you have there.
I got the Intense-x but still couldnt find the timr to really look into it. After my exams i'll mess with GOAP and other parts of the intense-x.
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Re: Intense X 0.9.5 Released!
[Re: LarryLaffer]
#244720
01/06/09 13:17
01/06/09 13:17
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Joined: Oct 2005
Posts: 528 Italy
Mondivirtuali
User
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User
Joined: Oct 2005
Posts: 528
Italy
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Hi GamerX, After I release Copper 1.0 (pretty soon now) I'll give it some thought on how I could possible work out a Trial version as well. Some problems with this is the models (how do you make a trial version of MDL files? ) and source code (even if Intense X will stop working from WED in a month, someone could still use the source code for as long as he/she likes..) So that's a few of the problems that I have to tackle if I want to make a trial version of Intense X. That's why I've put so much effort lately in releasing extensive tutorials and manual so that you'd know exactly what you'll be buying, even with the lack of a trial version. Cheers, Aris I am waiting for the team vs team features.. Anyway , you could use the old wizard and guard models or cbabe.
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Re: Intense X 0.9.5 Released!
[Re: Mondivirtuali]
#244745
01/06/09 15:31
01/06/09 15:31
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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Still have the code problem, unless their is a way it can be encrypted
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Intense X 0.9.5 Released!
[Re: Blade280891]
#244791
01/06/09 19:36
01/06/09 19:36
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Joined: Aug 2008
Posts: 218 U.S.
GamerX
Member
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Member
Joined: Aug 2008
Posts: 218
U.S.
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yea that looks like it would be the problem i am sure there is a way but no rush ill read everything there is, the reason i ask is because i was wondering how much easier the pathfinding solution was when you had intense x to back it up. That's my major problem right know, i have intelligent ai's that can move nicely through dungeons but there are still bugs. I checked out the free pathfinding but i am not really sure what to get rid of and what to add to use it for my own game.
Any way thanks for replying ill read through all the stuff you put so much time into making.
"You may never know what results come of your action, but if you do nothing there will be no result." -Mahatma Gandhi
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Re: Intense X 0.9.5 Released!
[Re: GamerX]
#244834
01/07/09 02:43
01/07/09 02:43
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Joined: Apr 2008
Posts: 91 Canada
DC9
Junior Member
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Junior Member
Joined: Apr 2008
Posts: 91
Canada
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These documents look very good. The colours work very well together and even though I enjoyed the filler pages ("New Intensex Project" by example), this will be a pleasure to read when it is completed.
cheers,
DC9
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Re: Intense X 0.9.5 Released!
[Re: Cowabanga]
#245566
01/10/09 18:38
01/10/09 18:38
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Joined: Aug 2008
Posts: 218 U.S.
GamerX
Member
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Member
Joined: Aug 2008
Posts: 218
U.S.
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Is the silver version going to be double the price of copper? Or do you have a set price yet?
"You may never know what results come of your action, but if you do nothing there will be no result." -Mahatma Gandhi
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