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Intense Ai: Official Thread #196967
07/24/06 02:22
07/24/06 02:22
8 Images
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline OP
Senior Member
Intense Ai: Official Thread

[image]http://www.intenseillusions.com/intesneailogo.jpg[/image]
Ok guys, The release of Intense AI and our official demo is only a week or two away. We wanted to start this thread off by showcasing our new Video tutorials that are now in production. Here is part 1 of our starter series. We will post more here in the days leading up to the release.
You can find the video here: (26 Megs DIVX)
Intense AI Starter Series Part 1

And here is just a quick snapshot from the tutorial.
[image]http://www.intenseillusions.com/tutex.jpg[/image]

Thanks, lots more to come and feedback is welcomed!
362 Comments
Re: Intense Ai: Official Thread [Re: AAM] #197007
09/18/06 17:00
09/18/06 17:00
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
So what? It isn't up to Larry to uphold your schedule. The only reason I'm being really harsh is because I don't see, unless you've hired Larry, why you are waiting on a product that isn't garanteed to fit your needs (We all know it is indeed going to release with features galore but you never truely know, how compatable one thing will be with another, maybe his plugin fits as a perfect plugin for games t, u, v, x, y, and z but not 'a' (yours) and you may need to play with the tweeking for another four months, when you could have written it yourself all this time (or at least most of it and then used his to fill in one or two gaps when it finally comes out)), for all you know he may keep on working on this for another year or two (highly doubtful but I'll throw it out there), it is his project after all. In short, you can at least template your own AI, for all you know you may come up with a better solution, I always find (not that I'm an expert in the subject) that making your own AI and other systems around your game works out better than modding a template that was made for general use.

To use a cheesy saying I just thought up "Broaden your own horizens before seeking others"

Sorry everyone, I simply love when people strive to better themselves, I think its probably the best thing you could ever possibly do, I like to be lazy like everyone else and let others do the work for me, but it doens't make it the right thing to do.

Last edited by Trooper119; 09/18/06 17:03.

A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Intense Ai: Official Thread [Re: Trooper119] #197008
09/18/06 22:03
09/18/06 22:03
Joined: Aug 2002
Posts: 96
A
AAM Offline
Junior Member
AAM  Offline
Junior Member
A

Joined: Aug 2002
Posts: 96
Ok i guess you`r right there.
But still if you really think about what im saying youll understand that there`s no contradiction between these two points.

All im saying to larry is "Tell us how things are going over there?" so we could get a clearer view about the situation.
Its much better than having no idea dont you agree?!.


If You Treat a Persone As He Is He Will Be As He Is, But If You Treat Him As He Should Be , He Will Be As He Should Be ,And Can Be.
Re: Intense Ai: Official Thread [Re: AAM] #197009
09/19/06 13:57
09/19/06 13:57
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline OP
Senior Member
RAFU  Offline OP
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
Hey Guys,
Larry will be unable to answer here because his computer took a little crash, so while he is fixing his situation there, I will fill you in a bit.
First off Larry left the USA last week and we were hoping to have the demo done before he left. However, we failed. But the good news is we are almost finished with just a few little details to finish. I would love to post some shots, cause I am really happy with what we got, but I can't. Once you see the shots, the demo will be online. As far as intense AI is concerned, its finished. We were able to construct the entire demo, programming free in a weeks time. All that’s left is a new dynamic lighting engine and sound engine. After the release of the demo, Larry has to break the code down into the different versions, and also we have a few contracts and things we need to iron out. But fear not Intense AI is finished, and working beautifully (if I do say so myself) it won't be long now!


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Re: Intense Ai: Official Thread [Re: RAFU] #197010
09/19/06 14:26
09/19/06 14:26
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Great news. Thanks. I am really interested in it.

Will the connection between Intense Dialogues and Intense AI make it into the first release?


Models, Textures and Games from Dexsoft
Re: Intense Ai: Official Thread [Re: Machinery_Frank] #197011
09/19/06 15:01
09/19/06 15:01
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline OP
Senior Member
RAFU  Offline OP
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
Yes, But that is only the tip of the iceberg, What this demo will show will change the playing field. We have incoperated a complety new system of ally communication that will change the way you design your games.


INTENSE X: The ultimate plug-in for Gamestudio. Available now!
Join our Forums now! Discuss, Vote and win Free Upgrades!
Re: Intense Ai: Official Thread [Re: RAFU] #197012
09/19/06 19:46
09/19/06 19:46
Joined: Aug 2002
Posts: 96
A
AAM Offline
Junior Member
AAM  Offline
Junior Member
A

Joined: Aug 2002
Posts: 96
Thanks thats a relief... looking forward to it.


If You Treat a Persone As He Is He Will Be As He Is, But If You Treat Him As He Should Be , He Will Be As He Should Be ,And Can Be.
Re: Intense Ai: Official Thread [Re: AAM] #197013
09/19/06 20:09
09/19/06 20:09
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Hope we all may have a peek at the demo soon


smile
Intense Ai: One Year Since Announced [Re: RAFU] #197014
09/28/06 15:58
09/28/06 15:58
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
All,

Today is the one year anniversary of the Intense Ai announcement. Too bad it has not yet been released.

CBuilder


Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: Intense Ai: One Year Since Announced [Re: CBuilder2] #197015
09/29/06 08:41
09/29/06 08:41
Joined: Jun 2005
Posts: 734
Under your couch
Silent_Assassin Offline
Developer
Silent_Assassin  Offline
Developer

Joined: Jun 2005
Posts: 734
Under your couch
great things take time


Visit us at www.m-tec-development.com WIP - Urban Conflict
Re: Intense Ai: One Year Since Announced [Re: Silent_Assassin] #197016
09/29/06 16:45
09/29/06 16:45
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hehe,

Happy birthday to us then!

It's fun looking at an old screenshot as the one in your link... From last year, the Goals written on the top right corner has been nearly doubled! take a look..

Old Doom Demo


Today



Ok, I got a quick a question for you all. while I was tidying up the WED panels for one last time, i thought i might add some extra Animation Slots that you may use for whatever. Intense Ai already supports 50 different animations including all basics, like Stand, walk, run, attack unarmed, attack melee, attack ranged, talk, die, etc, etc... But I was talking to a few people about this, and some mentioned they'd need to add some special animations, like 10 different Stealth kills(slitting throat from behind, etc) or maybe a dance, or swim or climb animation.

So is 30 User defined Animations enough? More? less? let me know..

That's it.. Things couldn't have gone better here. Progress is moving on very fast. The demo is getting finished, and I've already started splitting up the code into different versions.

And here's a a little fun banner we've prepared for our showcase demo. We call it...


Cheers,
Aris


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