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JetStream Racer #196448
03/31/06 01:52
03/31/06 01:52
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline OP

Expert
JetStream Racer

I think I'm stepping out here by posting in SC2, because I don't have a demo or video, but if it's an issue someone can move it. JetStream Racer is a fast-paced hyrdo jet racing game that myself and NuclearWinter have been developing for a few months now. While work on the project isn't that frequent, it's already made leaps and bounds in terms of our expectations, and has established itself as an additional title we plan to finish and have published.




Best Regards, Comments + Criticism + Feedback + Suggestions are welcome.

--Eric
21 Comments
Re: JetStream Racer [Re: Nadester] #196449
03/31/06 02:46
03/31/06 02:46
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
The water could use work. I've seen some beautiful water done with the sphere engine.

How are you handling the boat? Physics? Or typical c-script?


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Re: JetStream Racer [Re: FoxHound] #196450
03/31/06 02:54
03/31/06 02:54
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline OP

Expert
Nadester  Offline OP

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
A6PE

About the water - thanks for the input, I agree it is subject to more work, but this is meant to be a "kids" game (under 15), and chances are, people of that age group won't have pixel shaders 2.0, and a machine easily capable of render to texture. Though it is a possible for future releases, but right now we're more focused on solid compatibility, and fancy tricks later.


--Eric
Re: JetStream Racer [Re: Nadester] #196451
03/31/06 03:39
03/31/06 03:39
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
Ok. I had considered doing a simular type game once, thought the physics engine would be a good tool to use for it, which is why I was asking.

I know plenty about marketing for low end machines, Tower was done with all that in mind.


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Re: JetStream Racer [Re: FoxHound] #196452
03/31/06 05:26
03/31/06 05:26
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
birds, shelters, wooden stakes, these wooden things like bridges into the water to go to a ship, and these airfilled simming track boundaries are missing.


:L
Re: JetStream Racer [Re: Nadester] #196453
03/31/06 09:23
03/31/06 09:23
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
I think this kind of game could be fun to develop with 3dgs...even with using only c-script physics. As ExCiter already mentioned, add some nice jumps...maybe fuel-zones where you need to stop...ponds with fishes where you need to slow down and pass gently (for educational value...)...swamp-zones (or level) where you must keep a minimum speed in order to stay off the crocodiles...

...so far it looks promissing but... definately get rid of those lousy placeholder plants and buy better ones. I know a place where you can get a nice tropical plant-pack

Re: JetStream Racer [Re: Loopix] #196454
03/31/06 11:30
03/31/06 11:30
Joined: Nov 2004
Posts: 595
127.0.0.1
K
KoH Offline
Developer
KoH  Offline
Developer
K

Joined: Nov 2004
Posts: 595
127.0.0.1
Looking good Nadester. I'm liking the panels and I'm happy that you are going for a low spec audience, as I would like to be able to play this. Looks like it could be fun.
I'm assuming you are putting multiplayer into this? That would be good.

Looking forward to the demo!


I am no longer a member of these boards.
Re: JetStream Racer [Re: KoH] #196455
03/31/06 12:40
03/31/06 12:40
Joined: May 2005
Posts: 454
Glasgow, Scotland
Lost Offline
Senior Member
Lost  Offline
Senior Member

Joined: May 2005
Posts: 454
Glasgow, Scotland
Other than the jet streams behind the boat, for the target audience, I reckon you've hit the graphical quality mark just about on the dot. Course if loopix is selling himself at a reasonable price you could always invest....dunno though...I hear his trees hang around street corners

Very nice panels, like those best.


Lost Games WIP - Nysho and the Attack of the Boons Rise up and flame me like the prepubescent man you outa be son!
Re: JetStream Racer [Re: Nadester] #196456
03/31/06 12:58
03/31/06 12:58
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline
Expert
ROMAC  Offline
Expert

Joined: Sep 2003
Posts: 2,174
Israel, Haifa
I think the surrounding looks amazing. I love the terrain and trees, the water could use a shader though.
I'm sure Kalin made his famous sky model eh?
When is a demo / trailer coming out, I want to see things in action

Re: JetStream Racer [Re: ROMAC] #196457
03/31/06 13:42
03/31/06 13:42
Joined: May 2005
Posts: 199
Scotland, UK
J
JamesA Offline
Member
JamesA  Offline
Member
J

Joined: May 2005
Posts: 199
Scotland, UK
Hi the sky and trees etc look nice.
With the water, I think it could be that its lighter than the sky.....
If you make the water a bit darker but you can still make the colour nice, and the sky a bit brighter, it might make it all 'sit better'/
I dont think you could find an example of sea in the real world thats brighter than the sky....not the saturation but lightness....then also your boat will stand out more too....
correct me if Im wrong.....

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