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Intense Ai: New Demo!!! Win A free copy. #195467
09/28/05 17:09
09/28/05 17:09
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
Intense Ai: New Demo!!! Win A free copy.

Hello everyone,

After a long long time, I managed to get another demo up for you. There you go..

Intense Ai - Blast From The Past - 4.5 MB

For the faint of the heart, I've also made a slower version. Same rules, but both you and the bot are walking slower. Mouse sensitivity is also dropped.. a tad. However, you can 'cheat' by going faster than the bot, when keeping SHIFT pressed.

Intense Ai - Slower Blast From The Past - 4.5 MB

It's you and one bot, powered with Intense Ai(duh), fighting it to the death. First to reach 20 Frags wins.

I'm also setting up a little contest for fun. If you get to win the match you'll be rewarded by a "secret password". The first one to post this password here will get a free copy of Intense Ai - Standard version, when it's out.

I think I made the bot pretty tough. The idea is, it's easier to make a hard Ai weaker, than visa versa. Other than that, the match is fair. Both the player and the bot have the same HitPoints, same speed and the bot never 'cheats' in any way. It's like playing multiplayer with another human player.

I think I'm gonna post a pic now...


Old timers may also recognise the level. I practicaly ripped every texture, sound, model and the music from the old game Doom II. This is the first map, Entryway, which I initially made myself, and then Bilbo_bogimps redid it cause mine was horrible . All the doom weapons are also there and they behave exacly like in the original. I had to go without the BGF though, cause that thing needed one full day to be coded and I really didn't had the time.. So, sorry BFG fans, maybe in another version .

Ok guys, N'joy. Let me know what you think.
Aris
Last edited by LarryLaffer; 09/29/05 08:16.

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233 Comments
Re: Intense Ai: New Demo!!! [Re: CBuilder2] #195597
12/29/05 21:34
12/29/05 21:34
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Aris,

Any news to report?

Thanks,

CBuilder


Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: Intense Ai: New Demo!!! [Re: CBuilder2] #195598
12/29/05 22:07
12/29/05 22:07
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
he will be back in about 3-5 days

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Intense Ai: New Demo!!! [Re: Blattsalat] #195599
12/30/05 00:27
12/30/05 00:27
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Quote:

he will be back in about 3-5 days

cheers




Blattsalat,

Thanks for the update!

CBuilder


Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: Intense Ai: New Demo!!! [Re: LarryLaffer] #195600
12/30/05 18:56
12/30/05 18:56
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Quote:

However, I've disabled breaking an alliance from friendly fire right now, cause u know, sh*t happens. You don't want your allies to all turn against you if you miss and shoot an ally once. Neither you need your enemy NPCs to turn against each other the same way, like it happened with Doom2.






I remember the Age of Empires AI had the teams and a team for Gaia -nature/animals and you could script them to join one side or the other, be neutral or whatever.

Maybe a similar 'third team' would be useful to you and have an option to assign allies to it after x amount of damage or other conditions. This team's primary interest might be self preservation -after all they are injured- so they probably wouldn't remain in a shoot out longer than needed if they can escape. So if you shoot your team mates several times they might become allies of this third ai 'gaia' instead and run away -only firing on either team if that is the only way to get away.

Just a random idea ...


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Re: Intense Ai: New Demo!!! [Re: bupaje] #195601
01/02/06 22:40
01/02/06 22:40
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hello everyone! I'm back..

Something unfortunate happen, my grandpa died a few days ago. I had to go to my village for the funeral and we had a pretty lousy christmass and new year's..

I'm trying to get back on track now. I'm finishing the documentation and also adding one last and very special feature. I think it will be worth the extra wait. I want even the Standard version to be nice and enjoyable so I'm adding voices. As they say, if no one knows what's in the bots mind no one will appreciate it. For all they know, the player will just see the bot running on some direction. But now, the bots will speak, everytime they spot an enemy, pick up a weapon, call for backup, look for you, etc..

While I'm finishing this last feature and the documentation, Blattsalat is making our demo level(one third is already done and it's working amazing with Intense Ai) and a humanoid prototype with all the correct Intense Ai animations in, to work as a good example when you're animating your models.

So please hold on a little longer. Unexpected things have happened and as always, there's something that delays your project a few weeks longer.. but I have put lots of effort in Intense Ai and I just want it to be perfect for its release. Hope you all understand.

@bupaje: I get your idea.. You can already create up to 20 teams with Intense Ai through WED. You can initially define the alliances between any of those teams, so you can have a neutral one. Maybe later I can add a checkbox that won't tolerate friendly fire and make the bot affiliate with the neutral team in its need to survive. It's definatelly something to think about for later versions. I'll keep an eye on the feedback I'll get about the "friendly fire incident" on the first release I'll make.

Happy ney year everyone,
Aris


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Re: Intense Ai: New Demo!!! [Re: LarryLaffer] #195602
01/02/06 23:00
01/02/06 23:00
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Sorry for your lost, LarryLaffer.

Looks like that Intense Ai is becoming very good. Can't wait to put my hands on it.

Re: Intense Ai: New Demo!!! [Re: LarryLaffer] #195603
01/03/06 00:15
01/03/06 00:15
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Aris,

My condolences go out to you and your entire family. I will pray all of you find peace in this difficult time.

CBuilder


Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: Intense Ai: New Demo!!! [Re: LarryLaffer] #195604
01/03/06 05:58
01/03/06 05:58
Joined: Jan 2002
Posts: 321
Littleton, CO. USA
D
dleuen Offline
Senior Member
dleuen  Offline
Senior Member
D

Joined: Jan 2002
Posts: 321
Littleton, CO. USA
Condolences to you and your family too Aris. No problem about the AI. We'll borrow a JCL phrase here: "It will be done when its done". Good to hear you are getting some new ideas for it too.

Don

Demo coming soon [Re: dleuen] #195605
01/04/06 21:03
01/04/06 21:03
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline
Senior Member
RAFU  Offline
Senior Member

Joined: Apr 2001
Posts: 425
Pittsburgh PA
Just wanted to let everyone know that the demo is coming along well.. Larry is finishing up the documentation. Less than 2 weeks to go!


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Intense Ai: Demo coming soon [Re: RAFU] #195606
01/05/06 00:49
01/05/06 00:49
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Thanks everyone...


Just thought I'd post some non-gameplay screens up to give you guys an insight while we're finishing up the documentation and demo.


Rafu put up a nice shader screenshot from the demo level


Some of the WED Customizable Panels that you can configure your Bots from.


Automatic Graph Creation Interface. WIP


For explanations of what all these are for, I'll publish the Documentation in public as soon as its done..


Cheers


INTENSE AI: Use the Best AI around for your games!
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