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Intense Ai: New Demo!!! Win A free copy. #195467
09/28/05 17:09
09/28/05 17:09
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
Intense Ai: New Demo!!! Win A free copy.

Hello everyone,

After a long long time, I managed to get another demo up for you. There you go..

Intense Ai - Blast From The Past - 4.5 MB

For the faint of the heart, I've also made a slower version. Same rules, but both you and the bot are walking slower. Mouse sensitivity is also dropped.. a tad. However, you can 'cheat' by going faster than the bot, when keeping SHIFT pressed.

Intense Ai - Slower Blast From The Past - 4.5 MB

It's you and one bot, powered with Intense Ai(duh), fighting it to the death. First to reach 20 Frags wins.

I'm also setting up a little contest for fun. If you get to win the match you'll be rewarded by a "secret password". The first one to post this password here will get a free copy of Intense Ai - Standard version, when it's out.

I think I made the bot pretty tough. The idea is, it's easier to make a hard Ai weaker, than visa versa. Other than that, the match is fair. Both the player and the bot have the same HitPoints, same speed and the bot never 'cheats' in any way. It's like playing multiplayer with another human player.

I think I'm gonna post a pic now...


Old timers may also recognise the level. I practicaly ripped every texture, sound, model and the music from the old game Doom II. This is the first map, Entryway, which I initially made myself, and then Bilbo_bogimps redid it cause mine was horrible . All the doom weapons are also there and they behave exacly like in the original. I had to go without the BGF though, cause that thing needed one full day to be coded and I really didn't had the time.. So, sorry BFG fans, maybe in another version .

Ok guys, N'joy. Let me know what you think.
Aris
Last edited by LarryLaffer; 09/29/05 08:16.

INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
233 Comments
Re: Intense Ai: New Demo!!! [Re: LarryLaffer] #195587
12/21/05 12:51
12/21/05 12:51
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
and where are the guys beating each other wtih sticks?

Larry, it's the toy not the package it comes in that we are interested in. This level will do fine.


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Re: Intense Ai: New Demo!!! [Re: LarryLaffer] #195588
12/21/05 13:03
12/21/05 13:03
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Aris,

The AI looks very interesting. I look forward to seeing it in action.

As for the level, I understand you put a lot of work into the AI and want the levels to reflect a degree of professionalism. However, most people, like me, are interested primarily in the AI. I would not worry too much about the levels.

Keep up the good work!

CBuilder

Last edited by CBuilder2; 12/21/05 13:04.

Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: Intense Ai: New Demo!!! [Re: CBuilder2] #195589
12/21/05 20:28
12/21/05 20:28
Joined: Mar 2004
Posts: 1,821
NewYork, USA
light_mystic Offline
Senior Developer
light_mystic  Offline
Senior Developer

Joined: Mar 2004
Posts: 1,821
NewYork, USA
Very nice work Larry Laffer Can't wait to see the final Demo.


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Re: Intense Ai: New Demo!!! [Re: light_mystic] #195590
12/21/05 21:56
12/21/05 21:56
Joined: Jun 2004
Posts: 241
muralist Offline
Member
muralist  Offline
Member

Joined: Jun 2004
Posts: 241
Larry -- as soon as I get it I plan to put the AI into my own level and dump yours -- not because your level is not good but because that AI in my game is what I am interested in. Plese release the demo now, and then later update it with a pretty level if you want to.

Re: Intense Ai: New Demo!!! [Re: muralist] #195591
12/22/05 09:14
12/22/05 09:14
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Well, I need a good AI too, so ...don't bother you with a very good looking level demo, unless you don't have a level designer who make it for you.
Release a first demo and sell the AI package, then , when you have a professional looking level, release a second demo.

Re: Intense Ai: New Demo!!! [Re: Mondivirtuali] #195592
12/24/05 01:58
12/24/05 01:58
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
Larry, Is it possible for friendly AI/NPS, etc to attack you if fired upon?
Or will your only enemies be the ones that started out that way?
Thanks


Formula Games - A place to buy and sell Indie games.
Re: Intense Ai: New Demo!!! [Re: Daedelus] #195593
12/24/05 04:40
12/24/05 04:40
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Daedelus, click on this thread and scroll down to my post. Intense Ai works pretty much in the same way.

However, I've disabled breaking an alliance from friendly fire right now, cause u know, sh*t happens. You don't want your allies to all turn against you if you miss and shoot an ally once. Neither you need your enemy NPCs to turn against each other the same way, like it happened with Doom2.

Maybe I'll make a "Friendly Fire Acceptable" option in WED though to allow this. If I don't you'll still be able to make and break alliances any way you feel like just with one c-script command.


As for my progress, right now I'm in complete desperation. I don't have a model, I don't have a level so I'm stuck with the artwork I currently have. I do work on the demo with the current graphics but it ain't gonna be pretty and I was kinda hoping to at least show how nice Intense ai handles different animations, but now I can't

Cheers all,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Ai: New Demo!!! [Re: LarryLaffer] #195594
12/24/05 06:29
12/24/05 06:29
Joined: Jan 2002
Posts: 321
Littleton, CO. USA
D
dleuen Offline
Senior Member
dleuen  Offline
Senior Member
D

Joined: Jan 2002
Posts: 321
Littleton, CO. USA
The beauty lies within the AI code, not the models nor levels. We can look past that part. I'd love to get the AI before Christmas break is over but if you want to wait for a nice level and models, its your product. My vote (as if that matters) is if the AI is ready then I'm ready to buy despite what the demo looks like. Maybe later someone will be able to do your animations and at that time you can release a new demo. Just a thought.

Don

Re: Intense Ai: New Demo!!! [Re: dleuen] #195595
12/24/05 11:57
12/24/05 11:57
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
I agree with dleuen (you can't have 3 vowels in a word!) and that we want more of the code then the looks. I also want to play with this AI on my christmas break (I'm the teacher breaking from the kids) and if I dont' get to do that I'll tell the beer fairy not to visit you anymore (the beer fairy -teacher conspircy is true.).


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Re: Intense Ai: New Demo!!! [Re: dleuen] #195596
12/24/05 15:12
12/24/05 15:12
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Quote:

The beauty lies within the AI code, not the models nor levels. We can look past that part. I'd love to get the AI before Christmas break is over but if you want to wait for a nice level and models, its your product. My vote (as if that matters) is if the AI is ready then I'm ready to buy despite what the demo looks like. Maybe later someone will be able to do your animations and at that time you can release a new demo. Just a thought.

Don




+1


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