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Timez Attack--Free copy #194564
05/24/05 09:26
05/24/05 09:26
Joined: Feb 2004
Posts: 347
BigBrainz Offline OP
Senior Member
Timez Attack--Free copy



Timez Attack is finally live!! It's an educational game that teaches kids times tables. That's it--but it does it extremely well. I love the great comments you all offer, so I'd like to offer you a free copy of the game in return.

Just go to www.bigbrainz.com and proceed as though you're going to buy the more expensive version "Timez Attack: Multiplied." During checkout, enter this code in the coupon box: "betatester". That will let you download the game for free. I would love to hear your thoughts and suggestions. (I'm keeping the instructions about that part of the process as brief as possible, because I'd like to hear back from you whether any part of the process is not intuitive).

I REALLY hope you don't find any bugs, but better to have you folks find it than a customer, eh? We've tested them on all the boxes we can find around here, but I'm sure some of you savvy folks will find some great ideas for making it even better. Anyway, I'm very very sleepy now, so I'm going to bed .
35 Comments
Re: Timez Attack--Free copy [Re: ArchitectTempest] #194574
05/28/05 06:26
05/28/05 06:26
Joined: Apr 2002
Posts: 1,867
N
Neuro Offline
Serious User
Neuro  Offline
Serious User
N

Joined: Apr 2002
Posts: 1,867
The game crashed at the second level...could of been an engine thing though. I need to brush up on my math....i actually had to do some thinking...:p


The Wii Effect - a look at Nintendo's epidemic
Re: Timez Attack--Free copy [Re: ArchitectTempest] #194575
05/28/05 13:08
05/28/05 13:08
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Quote:

I can not download it, so can anybody tell me if it is flowing or not?




It's flowin' and it looks f****** awesome good!! Have a closer look at the videos on his webpage if you don't want to download the game.


Always learn from history, to be sure you make the same mistakes again...
Re: Timez Attack--Free copy [Re: Uhrwerk] #194576
05/28/05 20:24
05/28/05 20:24
Joined: Apr 2005
Posts: 190
Variable
A
ArchitectTempest Offline
Member
ArchitectTempest  Offline
Member
A

Joined: Apr 2005
Posts: 190
Variable
Really? How did you (BigBrainse) Get it to Flow. I would love to implement that.
Just a reminder-what 3dGs version did you use?

Re: Timez Attack--Free copy [Re: ArchitectTempest] #194577
05/28/05 20:44
05/28/05 20:44
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
Quote:

Really? How did you (BigBrainse) Get it to Flow. I would love to implement that.
Just a reminder-what 3dGs version did you use?




I'm sure you can do that with the standart edition

Re: Timez Attack--Free copy [Re: Uhrwerk] #194578
05/28/05 22:29
05/28/05 22:29
Joined: Feb 2004
Posts: 347
BigBrainz Offline OP
Senior Member
BigBrainz  Offline OP
Senior Member

Joined: Feb 2004
Posts: 347
Zeitwerk, Fixed the "x 0" bug. Man, he was a tricky little guy

Re: Timez Attack--Free copy [Re: ArchitectTempest] #194579
05/28/05 22:42
05/28/05 22:42
Joined: Feb 2004
Posts: 347
BigBrainz Offline OP
Senior Member
BigBrainz  Offline OP
Senior Member

Joined: Feb 2004
Posts: 347
We stayed with the 6.22 engine for this release. I own Pro, but the only feature I really use from it is the "Resource" function so that all my code and assets aren't just hanging out.

Man, thanks for the lava compliments--I guess I've been staring at it for too long . As for the lava, here's my Lava spiel: (although I have to admit that the little fire spurts are my very favorite --particles are much easier, better-looking, and less taxing on the engine than I ever imagined.)

Basically, the lava flow was just shifting texture along its mapping coordinates, "my.u+=2*time;", or something like that. To get it looking good, we'd create custom glow polygons around the border of the flow, but that was a huge pain, and we only did it in one or two spots. Lighting--dim, red lights amid lots of darkness. Steam--pretty simple particle effect. The sound FX help too--basically just some thick water stuff.

The only kinda tricky thing we did was make some morphing lava flows in a couple spots, where the actual geometry of the flow changes in addition to just the mapping coordinates. But that was kinda tricky too, and we only did it here and there.

Modeling the waterfalls turned out easier than we thought--would have done more if I'd known. We could quite easily export all the WED blocks into MED, then into .3ds, then into Maya. With that, we could easily model in a perfectly fitting waterfall. You had to be a little tricky with how you mapped it to get the sense of acceleration in the waterfall--and we probably should have spent longer on it, but our deadline was upon us.

My only real bottle-neck was that if I tried to morph the vertices too much, the edges would start popping and mess up the animation along the UVs--so I couldn't do any morphs that were very substantial.

Re: Timez Attack--Free copy [Re: BigBrainz] #194580
05/29/05 00:39
05/29/05 00:39
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
how can you exort WED blocks to MED?


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Timez Attack--Free copy [Re: Blattsalat] #194581
05/29/05 00:54
05/29/05 00:54
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
File --> Open --> ...A4 wmp, A5 wmp, .....

Re: Timez Attack--Free copy [Re: Pappenheimer] #194582
05/29/05 01:14
05/29/05 01:14
Joined: Apr 2005
Posts: 190
Variable
A
ArchitectTempest Offline
Member
ArchitectTempest  Offline
Member
A

Joined: Apr 2005
Posts: 190
Variable
I see now. Excellent. Thank ye very much. Greatlooking game.

Re: Timez Attack--Free copy [Re: ArchitectTempest] #194583
05/29/05 22:42
05/29/05 22:42
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
thanks, got confused by the term "export"

noce game btw enjoyed the demo a lot

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
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