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Shareware - Bomberbabe #194027
02/24/05 15:23
02/24/05 15:23
Joined: Oct 2002
Posts: 120
India
G
greyplasma Offline OP
Member
Shareware - Bomberbabe

Bomberbabe Released (Shareware).

Get into the boots of Velvet Slyce, the explosive Bomberbabe & blast your way through a horde of gruesome monsters and robots all hell bent on exterminating you! Bomb crates to gather the hidden power-ups or to get yourself out of a tight situation, get the access card and find the portal to get to the next level!

For More details
http://www.paradox-studios.com/bomberbabe/download.htm





Cheers
Last edited by greyplasma; 02/26/05 13:40.
22 Comments
Re: Shareware - Bomberbabe [Re: Uhrwerk] #194037
02/25/05 21:50
02/25/05 21:50
Joined: Oct 2002
Posts: 120
India
G
greyplasma Offline OP
Member
greyplasma  Offline OP
Member
G

Joined: Oct 2002
Posts: 120
India
Thank you for all your comments

Quote:

Good ol' Bomberman. Too bad, the game didn't show them. I had to open them with my media player. Would be great if the player was able to plant several bombs simultaneously.




The game movies are encoded by Xvid, the installer does install the codec.
If not by any chance pls install the video codec (inside the videos zip file).

In the full version of the game, you will be able to place multiple bombs, see powerups, remote conrtol, speed and many more.

http://www.paradox-studios.com/bomberbabe/gamedetails_powerups.htm

@Marco_Grubert
Yes i will post the game description and screenshots asap.

Thanks

Re: Shareware - Bomberbabe [Re: greyplasma] #194038
02/25/05 22:55
02/25/05 22:55
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
for being a a5 game its quite good. You cant do much wrong with a bomberman game anyway

some things i didnt like that much:
+ the whole theme was kind of splintercell meets laracroft bomberman style.... i loved those clumsy looking nutshell heads a lot more (the ones from the original). I would have rather played a more splapstic and funny game then such a serious background. Weired aliens, a clumsy bombhunter and lots of traps and "oooops effects". But thats a personal taste though.
+ the anims could have been done a little bit better ...she walks a little bit stickmen like
+ the crates thingy is nice but i think in our days the leveldesign could go away from visible block set ups to nice models and shole structures (though this would be harder with the random level...a good featrue btw)
+ The motivation curve could be better by having eiter one main enemy (boss per level that is teasing you from level to level) or by having the bomberbabe respond a little better to solved mission

But overall its fun to play and i liked it.

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Shareware - Bomberbabe [Re: Blattsalat] #194039
02/26/05 02:19
02/26/05 02:19
Joined: Sep 2003
Posts: 489
Switzerland
Dragon Offline
Senior Member
Dragon  Offline
Senior Member

Joined: Sep 2003
Posts: 489
Switzerland
What's the powerup "Bomberboots" for?


Re: Shareware - Bomberbabe [Re: Dragon] #194040
02/26/05 02:26
02/26/05 02:26
Joined: Aug 2003
Posts: 842
alabama
Drittz_Dourden Offline
User
Drittz_Dourden  Offline
User

Joined: Aug 2003
Posts: 842
alabama
i would download this game but...its gonna take two hours to download and i have dsl...ill try later


Daniel


p.s. it looks good though

Re: Shareware - Bomberbabe [Re: Drittz_Dourden] #194041
02/26/05 07:51
02/26/05 07:51
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Cool and very Professional.
Cheers.

Re: Shareware - Bomberbabe [Re: Dragon] #194042
02/26/05 13:38
02/26/05 13:38
Joined: Oct 2002
Posts: 120
India
G
greyplasma Offline OP
Member
greyplasma  Offline OP
Member
G

Joined: Oct 2002
Posts: 120
India
@Dragon
"What's the powerup "Bomberboots" for?"

You can jump over bombs (single bomb)

Again, thanks for your comments, will plan bomberbabe 2 soon.

Regards

Re: Shareware - Bomberbabe [Re: greyplasma] #194043
02/26/05 16:25
02/26/05 16:25
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
If you do a part 2 things which have to be better:
- Moving in the grid is ok, but to have to walk until every point in the grid is too much. In Bomberman had to walk in a grid too, but you could choose how far to walk. Hmmm. Difficult to explain.
- Better Collisions please. A: Polycollision or smaller boundingbox for the babe.
- and most important: the flames seem to be a single trace only. That means, if a monster is walking from left to right and under him is a row of bombs, he can walk between the fire without getting wound.
Problem A: the trace is a line, do a trace using the box so the trace gets as huge as the fire beam,
and Problem B: it traces only 1 Frame! Please trace as long as the fire beam is visible. That won´t hurt the frame rate.
And C: The fire should go through monsters.
- And last but not least, if there would be a sexy adult version or a multiplayer mode I would buy it


:L
Re: Shareware - Bomberbabe [Re: EX Citer] #194044
02/26/05 18:39
02/26/05 18:39
Joined: Aug 2003
Posts: 575
Venezuela
Firestorm Offline
Developer
Firestorm  Offline
Developer

Joined: Aug 2003
Posts: 575
Venezuela
Quote:

- Moving in the grid is ok, but to have to walk until every point in the grid is too much. In Bomberman had to walk in a grid too, but you could choose how far to walk. Hmmm. Difficult to explain.




Do you mean the character shouldn't be "locked" to the "tiles"? In the Bomberman games, you could walk more freely, and it was easy to take one step too many and inadvertently put yourself in the way of a blast. I don't know which method I like better... I'm a Bomberman fanatic, so I love their method, but Bomberbabe's wasn't bad, either.

Re: Shareware - Bomberbabe [Re: Firestorm] #194045
02/26/05 22:24
02/26/05 22:24
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
in the classic bomberman you could only set the direction and the dummies where walking till they hit something. Was kind of more dynamic and a little bit of a skill and timing things..though a lot more harder to walk and time your "attacks".
personaly i like both methods....maybe a option in the control set ups where you could decide what walk method you would like to have, would be an idea.

I also aggree that you should work on "bb2".
BB1 was fun to play and i am sure if you bring it a little bit more "up to date" (effects, ideas aso) you could end up with a good selling and funny game.

MP via lan and inet would be a big plus!!!

just my 2cents
(i am waiting for a good bomberman sequel that makes as much fun as the first one...and i guess i am not alone )


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Shareware - Bomberbabe [Re: Blattsalat] #194046
02/26/05 23:23
02/26/05 23:23
Joined: Aug 2003
Posts: 575
Venezuela
Firestorm Offline
Developer
Firestorm  Offline
Developer

Joined: Aug 2003
Posts: 575
Venezuela
Little Bombers is a nice clone of the original

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