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Pachinko a Go Go! 7 Day Beta Test
#193545
01/08/05 23:55
01/08/05 23:55
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Joined: Mar 2003
Posts: 4,427 Japan
OP
Expert
Pachinko a Go Go! 7 Day Beta Test
Last edited by A.Russell; 01/09/05 09:45.
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Re: Pachinko a Go Go! Final (?) BETA
[Re: Andvari]
#193587
02/19/05 07:56
02/19/05 07:56
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Joined: Jun 2004
Posts: 610
AMan
Developer
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Developer
Joined: Jun 2004
Posts: 610
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Hi ya,
I'm back =)
Installer Bugs:
When the installer first starts, there is a link to the pachinko website.
The link is spelled: www.pachinoagogo.com
You are missing the 'k' in pachinko
When creating the shortcuts on the start menu
Name the folder "Packinko" or somthing
(not myshortcutfolder)
Comparison between demo and registered version
- Reminder at beginning and end of game
- You cant post an online high score
- Atari-chan is hidden while dancing in her lingerie
Bugs:
It looks like the 'overlay' flag is set to on. ( Look at the two images.... the black pachinko backing is transparent)
When you rotate the camera towards Atari-Chan, the background of the slot machine will rotate along with the camera. I know thats one of the flags, cant remember which.
This occurs after you beat level 2. When it is about to change levels, these two errors pop up. Once you click 'ok' on them, the game closes.
In tutorial mode, At the part where it says "The boss is comming, press tab to play in windowed mode"...
After you press tab, it dosent go to the next tutorial tip.
Other comments:
*tear*
The particle effects on the balls look great.
I like how you can change atari-chan's skirt color (shaders) I didnt know there was that feature last time.
I like the lighting effects on the other machines. (They dont just sit there)
Cheers,
AMan
EDIT:
Thank you. (Alot) For putting me in the credits.
Another bug...
Once I registered..... nothing changed! All the demo limitations are still there. Well, one think changed. The reminders to register beginning and the end of the game are removed.
Last edited by AMan; 02/19/05 11:29.
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Re: Pachinko a Go Go! Final (?) BETA
[Re: AMan]
#193588
02/19/05 11:12
02/19/05 11:12
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Joined: Nov 2004
Posts: 832 United States, Utah
Braxton
Developer
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Developer
Joined: Nov 2004
Posts: 832
United States, Utah
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I thought we were not alowed to show nudity on this site?
"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves"
- As A Man Thinketh
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Re: Pachinko a Go Go! Final (?) BETA
[Re: Andvari]
#193590
02/19/05 12:20
02/19/05 12:20
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Joined: Nov 2004
Posts: 832 United States, Utah
Braxton
Developer
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Developer
Joined: Nov 2004
Posts: 832
United States, Utah
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I didn't think it was leagal to show nudity.
Last edited by Braxton; 02/20/05 05:25.
"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves"
- As A Man Thinketh
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Re: Pachinko a Go Go! Final (?) BETA
[Re: Braxton]
#193591
02/19/05 16:44
02/19/05 16:44
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Is there any way to reduce the size of the game to around 30mb? Something like smaller textures or something?
I am glad too see less guns here! I realy wonder why noone has a problem with guns? I never saw someone posting something against shooters and guns showed in modeller forums except me. I think everyone knows what they will be used for (killing humans)). And I am glad to see more nude skin here (also in showcase1) because it looks good and every human is naturelly nude (and likes sex, but I canīt have everything ).
EX Citer
:L
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Re: Pachinko a Go Go! Final (?) BETA
[Re: DocJoe]
#193593
02/21/05 00:45
02/21/05 00:45
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Joined: Mar 2003
Posts: 4,427 Japan
A.Russell
OP
Expert
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OP
Expert
Joined: Mar 2003
Posts: 4,427
Japan
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AMan, thanks a lot for the bug reports. Did you try registering? And did the restrictions go away? I'm working on the other bugs you found. Poke Smot also posted a few I didn7t know about. I'm going to try to get another BETA out tomorrow.
DocJoe: Quote:
Is there a model for your model or is it phantasy?
If she is real, she is one of Andvari's girlfriends. I just provided some concept art, she is his creation. Must be that haicut.
Nemisis: Cheers mate, sorry about those NZ dial ups. Maybe in another ten years Just to rub it in, I can get 100mb broadband for less than an NZ dial up connection :P. Of course, that isn't good for marketing my game as a web release
Quote:
I thought we were not alowed to show nudity on this site?
This is art.
Orange: Looking forward to your comments.
Nitro: Thanks for trying my game out. Sorry it didn't run on your system. I'm not sure what it is that did that. Myrlyn68 ran it on a computer with considerably less specs than yours. It won't run at all on my old (four years?) Sony laptop. This game is pretty heavy on everything -sound, graphics and processor.
Ex Citer: Quote:
Is there any way to reduce the size of the game to around 30mb? Something like smaller textures or something?
If anything, it is going to take another leap in file size once Andvari finishes his animations. I'm thinking that a web release might not be the way to go, and I sould look for a publisher. Unfortunately, due to the way the game is made, it takes a lot of memory. The textures are quite conservatively sized, but I'm using a lot of pcx files for images, since a licence is required for jpg. Flashing light effects multiply the number of textures needed. There is a lot of sound; music dialogues and effects. The biggest killer, though, is the animation. I'm using vertex animation, because it is nice and smooth, and also facilitates lip syncs and cloth dynamics. Atari chan is broken into numerous models to try to lighten the load, but she still accounts for the largest single chunk of memory by far.
Quote:
I am glad too see less guns here! I realy wonder why noone has a problem with guns? I never saw someone posting something against shooters and guns showed in modeller forums except me. I think everyone knows what they will be used for (killing humans)). And I am glad to see more nude skin here (also in showcase1) because it looks good and every human is naturelly nude (and likes sex, but I canīt have everything ).
I understand you completely. I also think it is strange how sex is less acceptable than violence. You can depict people blowing or slicing other people away with a plathora of weapons and add effects for blood splatters and dismemberment, and people will give you constructive feedback on how wonderfully realistic it all looks. They'll staunchly defend it if attacked by censors. However, show a pretty girl and the same people will reach for their blood preasure pills and start chanting Hail Maries.
In fact, I've been PMed by a Conitec staff member, representing Conitec I guess, requesting I remove my current avatar as they deem it offensive (aparently, my previous avatar was more acceptable ). Though they provide scripts for including gore in your game, pretty girls shaking their stuff are not acceptable. It's for my own good, really, as that is just the way society is.
So, let's say good bye to jiggly, joggly Saori-chan:
, and return to some more acceptable, and tastelful, video game material:
Ah, that's better. Far more healthy for young mens' minds. Let's try to maintain some decorum around here!
I'll find a less sexy avatar so I don't offend anyone soon. Perhaps something with a big gun and a blood splatter?
Last edited by A.Russell; 02/21/05 01:30.
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Re: Pachinko a Go Go! Final (?) BETA
[Re: A.Russell]
#193594
02/21/05 02:14
02/21/05 02:14
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Joined: Jun 2004
Posts: 610
AMan
Developer
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Developer
Joined: Jun 2004
Posts: 610
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Quote:
and return to some more acceptable, and tastelful, video game material:
LMAO!!!! That made my day...
But I dont want to let go of... her!
*tear*
Well, back to topic.... I guess.... I did try to register, but none of the demo limitations were removed. Which means... I cant see atari chan!
Fix soon! ~AMan~
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