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"Glider collect'n kill" GamesConvetion - Video #192536
08/14/04 03:17
08/14/04 03:17
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
"Glider collect'n kill" GamesConvetion - Video

hi,

now you can see the first offical video of "glider collect'n kill".
You can download the teaser here(~30mb): http://www.revogames.com/videos/glider_video_20040812.zip

Our website: http://www.REVOgames.com

We see us on the "games Convetion" in leipzig
92 Comments
Re: "Glider collect'n kill" GamesConvetion - Video [Re: DarkWhoppy_] #192566
08/15/04 13:12
08/15/04 13:12
Joined: Jun 2004
Posts: 610
AMan Offline
Developer
AMan  Offline
Developer

Joined: Jun 2004
Posts: 610
Very very nice. I liked how the ships had a smoke trail behind them. Could do some serious sky writeing with that!

Ya know, after programing for a while... I guess it would make sense to say "I hate fun". Just because somthing is hard to make. (Or hard to make fun!) (Lots of fun when the code dosent run correctly ) I personally love the game and slogen!

Nice job and good luck!

Re: "Glider collect'n kill" GamesConvetion - Video [Re: BlueFire] #192567
08/15/04 15:30
08/15/04 15:30
Joined: Aug 2003
Posts: 448
Pluto
SlyBoots Offline
Senior Member
SlyBoots  Offline
Senior Member

Joined: Aug 2003
Posts: 448
Pluto
Very impressive.


3DSK Human Photo References for 3D Artists and Game Developers
Re: "Glider collect'n kill" GamesConvetion - Video [Re: SlyBoots] #192568
08/16/04 01:02
08/16/04 01:02
Joined: Aug 2004
Posts: 2
San Diego, California
C
Chubark87 Offline
Guest
Chubark87  Offline
Guest
C

Joined: Aug 2004
Posts: 2
San Diego, California
AMAZING! I love how detailed and creative the maps are and the gameplay is very well done. The ship and missle trails are really cool aswell.


I believe in hell, except I call it school.
Re: "Glider collect'n kill" GamesConvetion - Video [Re: Chubark87] #192569
08/16/04 01:43
08/16/04 01:43
Joined: Nov 2003
Posts: 299
P
profmakx Offline
Member
profmakx  Offline
Member
P

Joined: Nov 2003
Posts: 299
Quote:

AMAZING! I love how detailed and creative the maps are and the gameplay is very well done. The ship and missle trails are really cool aswell.




I wonder how you know that the gameplay is well done? You didnīt play it did you?

profmakx

Re: "Glider collect'n kill" GamesConvetion - Video [Re: profmakx] #192570
08/16/04 02:27
08/16/04 02:27
Joined: Jun 2003
Posts: 427
Prison
DarkWhoppy_ Offline
Senior Member
DarkWhoppy_  Offline
Senior Member

Joined: Jun 2003
Posts: 427
Prison
He watched the video... why try to start something when someone is giving a exciting and kind comment about a games video?

I mean, watching a game in action is just about the same as actually playing it. Except, you can't control the movement/actions.


darkwhoppy@msn.no.spam.com (remove no.spam.) Website: WhoppyArts
Re: "Glider collect'n kill" GamesConvetion - Video [Re: DarkWhoppy_] #192571
08/16/04 03:28
08/16/04 03:28
Joined: Nov 2003
Posts: 299
P
profmakx Offline
Member
profmakx  Offline
Member
P

Joined: Nov 2003
Posts: 299
Quote:

He watched the video... why try to start something when someone is giving a exciting and kind comment about a games video?

I mean, watching a game in action is just about the same as actually playing it. Except, you can't control the movement/actions.




Nope. Playing this game is far more fun than watching the trailer

profmakx

Re: "Glider collect'n kill" GamesConvetion - Video [Re: profmakx] #192572
08/16/04 09:14
08/16/04 09:14
Joined: Sep 2003
Posts: 186
BC
mccow28 Offline
Member
mccow28  Offline
Member

Joined: Sep 2003
Posts: 186
BC
Quote:

Nope. Playing this game is far more fun than watching the trailer



No, ya think??


I would help, but you know, I suck.
Re: "Glider collect'n kill" GamesConvetion - Video [Re: profmakx] #192573
08/16/04 09:19
08/16/04 09:19
Joined: Apr 2002
Posts: 1,246
ny
jumpman Offline
Serious User
jumpman  Offline
Serious User

Joined: Apr 2002
Posts: 1,246
ny
that was nothing but amazing. Almost everything was flawless. The hud showed enough information and let enough of the action to come through, the ships moved silky smooth even on collisions, the level design seemed great.

My ONE and ONLY gripe with the video was the shots with the people running around on the floor. Their animations seemd looped wrong, and they were floating in the air on some of the ground shots. However this gripe I have may be totally overlooked mainly due to the fact that the ships will be blazing around the level and the people may look just like trees that are moving, from a distance.(ents )
Plus many games have things where inconspicuos elements are lowered in quality to increase frame rate:

1.Zoom into the people in Black and White 1 and youll notice they all have giant feet, and they can walk through certain buildings.

2.Bring the camera down to the griffon ryder in Warcraft 3 and his ankles are just a texture on his griffon.

3.Since the camera was always reletivly far from Snake, "Metal gear Solid" for the Ps1, robbed Snake and almost every character of their eye textures, and just had a dark spot where it should be.

This is a minute detail and dont let this take away from the video. That is excellent work.


Re: "Glider collect'n kill" GamesConvetion - Video [Re: Zapan@work] #192574
08/16/04 12:13
08/16/04 12:13
Joined: Jul 2002
Posts: 110
TAIWAN
poloman Offline
Member
poloman  Offline
Member

Joined: Jul 2002
Posts: 110
TAIWAN
Great game , this will be the best commercial game ever made with 3DGS.

You guys should be rewarded by some real profits, when it will be gone gold ? I'll buy a copy.


PII 1.2 G 256M RAM GForce FX with 128M RAM
Re: "Glider collect'n kill" GamesConvetion - Video [Re: poloman] #192575
08/16/04 14:23
08/16/04 14:23
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
The trailer hardly reminds me to unreal tournament in space ships. Are there any differents or equalities to unreal tournament? For example how much health the players have. More like counterstrike, that even three weak rockets can kill, or more like unreal tournament, that you need around 50 shots with weak guns.
And how about the collusion damage (mainly with walls)? More like wipe out, crash and scratch as much as you like or some realistic collusion (like frontal = deadly and scratching = heavy damage (star fox on hard mode ))...

MfG EX Citer


:L
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