If we have a problem , we try to chat with other member in order NOT to waste your time, if they have experienced the same problem, so
I post a problem and NO user could answered it.
In order not to duplicate posts and get my project going on time I need your comment to this problem.
(I'm using sdk_engine )
If I put an entity in WED , there is no way for me to control his animation throw ent_animate , it will always loop all its frames.
The only way that I could control his animation (play a certain animation ) is ONLY by :
MyPlayer= ent_for_name("Fighter_mdl_030");
Ent_remove(MyPlayer);
MyPlayer = ent_create("Fighter.mdl");
The rest of the code is the same ,
I'm I doing something wrong ????????
I'm using A7.0.70 and Borland c++ builder 2007 (I'm using sdk_engine )