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Pathfinding Tutorial? #184065
02/15/08 15:56
02/15/08 15:56
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline OP
Serious User
capanno  Offline OP
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
Hi there. Its been a while since Ive been on the forum. Im looking into making a simple RTS to get me into practice again with GS (I will need this for my next real, big project), and I was wondering if someone can point me towards a tutorial about pathfinding. Pathfinding and AI is the one area I am completely oblivious about.

Thanks

Re: Pathfinding Tutorial? [Re: capanno] #184066
02/15/08 16:43
02/15/08 16:43
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
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A.Russell  Offline
Expert
A

Joined: Mar 2003
Posts: 4,427
Japan
Do you want informed or uninformed pathfinding?

If informed, the most popular for games is A*, because it is simple and will always find a path if there is one. There are a lot of tutorials out there, just Google.

If uninformed, you could start by searching for "iterative deepening search" or "bredth first search."

Re: Pathfinding Tutorial? [Re: A.Russell] #184067
02/16/08 10:16
02/16/08 10:16
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline OP
Serious User
capanno  Offline OP
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
Thanks I will look around


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