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Re: Unlimited Ragdolls v.3 [Re: Quad] #205839
05/09/08 04:44
05/09/08 04:44
Joined: Feb 2006
Posts: 76
Mi
H
Havoc22 Offline
Junior Member
Havoc22  Offline
Junior Member
H

Joined: Feb 2006
Posts: 76
Mi
I must say thanks a million times! This is great, I just started playing with it and I've found it pretty easy to implement into my game. This is probably the best contribution ever. \:\) Again thanks a million.

Oh also I didn't find the code that messy, all the comments are a great help. Awesome job man! This was well worth the wait.

Here's a little screen of a personal project of mine, since I'm a little fan of the Halloween movies. ;\) Not exactly the best models, or level design but just showing I got them working in my own project, but at 1/3 of the size of the original model. Just had to scale the model, re-situate the bones a bit, and scale down and reset the positioning of the dummy models for the ragdoll and started spawning them all over the level and they reacted pretty good, even got to had an npc on a path and he pushed that sucker right out of the way. \:\) It was fun to see in a 3dgamestudio project.



I thought it was going to be pretty hard to implement but it was a piece of cake after a few minutes. I almost have my other character models set up so this is great!

Last edited by Havoc22; 05/09/08 06:42.
Re: Unlimited Ragdolls v.3 [Re: Havoc22] #205869
05/09/08 09:14
05/09/08 09:14
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
that looks awesome \:D it makes me really proud to see people implement this stuff \:D

question though, how bad is the FPS impact with all these things on screen ?

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls v.3 [Re: Helghast] #205875
05/09/08 09:58
05/09/08 09:58
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
Member
Darkyyes  Offline
Member
D

Joined: Jun 2007
Posts: 152
Norway
Damn you havoc, you made me want to start playing the alone in the dark games again ;D


New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
Re: Unlimited Ragdolls v.3 [Re: Darkyyes] #205972
05/09/08 21:15
05/09/08 21:15
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Ok people, i FINALLY released this stuff!

I know the A7 code can be optimised LOADS, but i'll leave that to all of you guys :P the ragdoll update actor doesnt work either.. again community help needed there :P

A6 version works good though ^_^ (as proven by different users here)

http://www.megaupload.com/?d=NGQEPHWF

Have a lot of fun! i know i did :P credits are welcome, show me people what you can do with this, make me proud! \:D

kind regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls v.3 [Re: Helghast] #206122
05/11/08 10:59
05/11/08 10:59
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Yes, you FINALLY released it ^^
Thanks again for your effort Dennis, this could be very useful for me ;\) ;\)

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
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Re: Unlimited Ragdolls v.3 [Re: frazzle] #208127
05/25/08 02:02
05/25/08 02:02
Joined: Feb 2007
Posts: 21
UK
Stubbsy Offline
Newbie
Stubbsy  Offline
Newbie

Joined: Feb 2007
Posts: 21
UK
brilliant! thank's alot

Re: Unlimited Ragdolls v.3 [Re: Stubbsy] #208146
05/25/08 08:54
05/25/08 08:54
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Hi there,

I evaluated it today and I think you have still lots of work to do to make it production stable.



This is from the C-Script version. Works somehow. The rotation of the limbs is very chopped. You should add a smooth rotation/movement. Plus, my ragdoll ended like in the picture above. I thought you added an angle threshold for joints? In this situation the arms were "flickering" as well (rotating wildly).



This picture is from the lite-C version. It seems that it is totally wrecked. First, we see the physics-mesh and second, the boned entity isn't aligned properly.

Cheers,
- Christian

Re: Unlimited Ragdolls v.3 [Re: HeelX] #208210
05/25/08 18:55
05/25/08 18:55
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline OP
Expert
Helghast  Offline OP
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
yep, the lite-c version was uploaded as is (with the horrible actor update in it), that was stated with the download wink
The c-script version, i have NO idea why this occurs.. i tried several (million :P) times, but never got a solid fix for that..
.

again, as stated on the download, i didnt wanna wait any longer, it has been delayed for ages now... I was hoping other users could expand on this, and update any glitches/bugs in the script.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Unlimited Ragdolls v.3 [Re: Helghast] #208222
05/25/08 21:18
05/25/08 21:18
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
under which license has you released this?

Re: Unlimited Ragdolls v.3 [Re: HeelX] #208223
05/25/08 21:25
05/25/08 21:25
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
do-wathever-you-want,but-give-credits license.

annd he wants that if you fix some bugs, update it and share.

There is a little explanation in the source files. Better check yourself.


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