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Re: Game movie = 60,000 hits [Re: frazzle] #178649
01/19/08 23:01
01/19/08 23:01
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
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JetpackMonkey  Offline
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Posts: 1,659
San Francisco
I can't stop watching it, I think I've seen it like 4 times already, and this morning I woke up with that song in my head!

Re: Game movie = 60,000 hits [Re: JetpackMonkey] #178650
01/19/08 23:20
01/19/08 23:20
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
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JetpackMonkey  Offline
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Joined: Nov 2003
Posts: 1,659
San Francisco
Ranman, how did you handle the intro cutscenes? They are real time, right?

How'd you sync up the sound and animation for something so long?

How'd you control when each camera shot changed?


Re: Game movie = 60,000 hits [Re: JetpackMonkey] #178651
01/19/08 23:51
01/19/08 23:51
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline OP
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Ran Man  Offline OP
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Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Hi,

Gosh thanks. I was really praying and thinking about making songs for the game myself, after my music pastor walked away and did not want to help me. Tom Solanto did a great job singing it and Mike did great on rock guitars.

Well, I just made up a script and Nitro777 wife did the Hannah voices and Dan Silverman made the Hannah lady and Rueben man models.

Nitro 777 did the animations for both Rueben and Hannah.

Anyways, I made a simple movie level, that ended when the she says "WHAT ELSE CAN HAPPEN?" and then the arkdoor closes shut.

After that, I just recorded in FRAPS the game race shots from the actual game and it made large .avi files.

Then, all the big .avi files were pieced together using windows movie maker that comes with XP.

Now, for the actual coding that made up the beginning story, I basically made up a master variable called startseq that kept track of timing and stuff.

You can see this variable below.
As startseq changed, then so did the views.

Code:
 action moviecam1 // first camera view - turns on at ZERO
{
my.pan=90;my.tilt=35;
my.invisible=on;my.passable=on;
//while (startseq < 0){wait(1);}
sound_vol=100;
vec_set (camera.x, my.x);
vec_set (camera.pan, my.pan);
}

action moviecam2 // second camera view - turns on at 3 , may i ask, what book are you reading?
{
my.pan=40;my.tilt=0;
my.invisible=on;my.passable=on;
while (startseq < 3){wait(1);}
vec_set (camera.x, my.x);
vec_set (camera.pan, my.pan);
}

action moviecam3 // third camera view - turns on at 5 , rueben, do you actually believe in...?
{
my.pan=310;my.tilt=0;
my.invisible=on;my.passable=on;
while (startseq < 5){wait(1);}
vec_set (camera.x, my.x);
vec_set (camera.pan, my.pan);
}

action moviecam4 // fourth camera view - turns on at 6 , well yes, I do...
{
my.pan=90;my.tilt=0;
my.invisible=on;my.passable=on;
while (startseq < 6){wait(1);}
while(startseq == 6)
{
vec_set (camera.x, my.x);
vec_set (camera.pan, my.pan);
vec_set(temp, girl3.x); // point cam at girl

vec_sub(temp, my.x);
vec_to_angle(my.pan, temp);
wait(1);
}
}

action moviecam5 // fifth camera view - turns on at 8 , rueben?
{
my.pan=250;my.tilt=0;
my.invisible=on;my.passable=on;
while (startseq < 8){wait(1);}
vec_set (camera.x, my.x);
vec_set (camera.pan, my.pan);
}

action moviecam6 // sixth camera view - turns on at 9 , yes hannah
{
my.pan=70;my.tilt= -10;
my.invisible=on;my.passable=on;
while (startseq < 9){wait(1);}
vec_set (camera.x, my.x);
vec_set (camera.pan, my.pan);
}

action moviecam7 // seventh camera view - turns on at 10 , yes hannah
{
my.pan=340;my.tilt=0;
my.invisible=on;my.passable=on;
while (startseq < 10){wait(1);}
while(startseq == 10)
{
if (my.pan > 233){my.pan -= 1.5 * time;}
vec_set (camera.x, my.x);
vec_set (camera.pan, my.pan);
wait(1);
}
}

action moviecam8 // eighth camera view - turns on at 11 , no hannah, i like books about animals
{
my.pan=30;my.tilt=0;
my.invisible=on;my.passable=on;
while (startseq < 11){wait(1);}
vec_set (camera.x, my.x);
vec_set (camera.pan, my.pan);
}



Anyways, it was a pain to make, but it worked pretty good, hahaha!



Last edited by Ran Man; 01/20/08 00:09.

Cougar Interactive

www.zoorace.com
Re: Game movie = 60,000 hits [Re: Ran Man] #178652
01/20/08 00:02
01/20/08 00:02
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline OP
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Ran Man  Offline OP
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Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Here is some Hannah code below for the girl.

If anybody wants to see the entire .wdl file, just PM me with an e-mail address to send it to.


Code:
 action hannahwalk
{
girl3=me;
if (d3d_shaderversion > 1119){my.material = PPSun;}
var dir=0;
var char_animate;var timeran;
my.shadow=on;
while (startseq < 2){wait(1);} // wait till book reaches top of height, then sound off hannah

//ent_playsound(my,hannah1,500); // hi rueben, may i ask what book are you reading?
snd_play(hannah1,77,0);

while (startseq < 3){wait(1);}
my.frame=10;
while (my.frame < 27){my.frame += 0.50 * TIME;wait(1);} // hi rueben, may i ask what book you are reading?
my.frame=31;
while (startseq < 4 ) // was 5
{
if (my.frame < 35)
{
my.frame += 0.10 * TIME;
}
wait(1);
} // stand animation only


my.frame=5; // stand
while (startseq < 5 ){wait(1);}

while (my.pan > 130){my.pan -= 12 * time;wait(1);} // turn
ent_playsound(my,hannah2,500); //rueben, do you actually believe in the bible story...?
my.frame=27;
while (my.frame < 37){my.frame += 2 * TIME;wait(1);} // rueben,
sleep(0.33);
while (my.frame < 53){my.frame += 0.40 * TIME;wait(1);} // do you actually believe in the bible story?

while (startseq < 6){wait(1);}
while (my.pan > 177){my.pan -= 12 * time;wait(1);} // turn
my.pan=180;
while (my.x > 600){my.x -= 7 * time;char_animate += 10 * time;ent_animate(my,"walk",char_animate, ANM_CYCLE);wait(1);} // move her to x=600, then turn around...
my.frame=5; // stand


etc, etc...




Cougar Interactive

www.zoorace.com
Re: Game movie = 60,000 hits [Re: Ran Man] #178653
01/20/08 11:20
01/20/08 11:20
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

But, has anybody ever made a game movie with 3Dgamestudio and get this type of hits yet on youtube? Amazing...




Your video was featured on tigsource.com (amongst others), so I think that explains the huge youtube hits.

Still, I've had a good laugh with this movie too, it's funny,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Game movie = 60,000 hits [Re: PHeMoX] #178654
01/20/08 13:55
01/20/08 13:55
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
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JetpackMonkey  Offline
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Joined: Nov 2003
Posts: 1,659
San Francisco
And Metafilter, and Kotaku!

Re: Game movie = 60,000 hits [Re: JetpackMonkey] #178655
01/21/08 10:02
01/21/08 10:02
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:


Hey, maybe I should quit game-making and get into movie making instead, huh ?!

Or maybe come back and make a RTS game next? Hmmmnnnnn...




You should do both man! You're definitely quite good at the first and there's a lot of interest for that latter. A 'biblical-RTS' can be quite interesting and entertaining if you don't overdo the theme. I think mostly this movie of yours scored because it's hard to tell whether it's fun for fun or fun for mockery..

Quote:


And Metafilter, and Kotaku!




It's quite an achievement to be featured on those sites, congratulations yet again,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Game movie = 60,000 hits [Re: PHeMoX] #178656
01/21/08 11:06
01/21/08 11:06
Joined: Mar 2004
Posts: 564
Richmond, BC, Canada
Calined Offline
User
Calined  Offline
User

Joined: Mar 2004
Posts: 564
Richmond, BC, Canada
omg sooo random XD
this kinda scares me^^"


take a listen on my Portfolio Site
Re: Game movie = 60,000 hits [Re: Calined] #178657
01/21/08 11:28
01/21/08 11:28
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
A band of animals which unite together using the most zany contraptions and forms of combat in this epic Real Time Strategy game by the Zoo Race people?

Re: Game movie = 80,000 hits [Re: DavidLancaster] #178658
01/22/08 07:42
01/22/08 07:42
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline OP
Expert
Ran Man  Offline OP
Expert

Joined: Jun 2002
Posts: 3,682
Coppell, Texas
lol

No, not that type of RTS game, but something else. A new concept again! It's not been done yet. yeow...

Hey, but it's up to about 80,000 views now!
Waaaa!!! I'm blown away by that.

Wow, and thanks to ULF for the advice. The free download now is at download.com. Whewww


Cougar Interactive

www.zoorace.com
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