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Party Paule #176755
01/06/08 18:53
01/06/08 18:53
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Here is a demo with a simple "node-less" Bot, that Follows the player.

The key point is mainly to show a smooth Movement-code, usefull for shooters,
and a simple Bot AI, that can partly overcome direct obstacles using
the same movementcode and percieving direct obstacles with traces.

Giving the Bot the ability to find and use nodes additionally
would make it even more powerfull. But he can follow quite well, as long as
there is no "trap" in the geometry.

http://www.wasteland.at/party_paule.zip


Use WASD (or cursor-keys) and Space for jumping.


It is also a very important step in AI-Bot design, to make
a Bot as movable as possible (avoid getting stuck), with
the least Information possible. So making a Bot follow a way to his target without
the pathfinding system is a good basis for realistic movement.
The Pathfinding then can add to his abilities a lot.
But no Pathfinding works perfectly, so basic obstacle avoidance must
still be tuned well.

Re: Party Paule [Re: Damocles] #176756
01/06/08 19:08
01/06/08 19:08
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline
User
KMS  Offline
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Vielleicht hab ich das ja nicht richtig verstanden? Der lustige Alien soll also dem Player folgen? HM,macht er aber bei mir nicht!Das Level sieht aber lustig aus,erinnert mich irgendwie an Nintendo-Gameboy.
Was mich eigentlich schon immer interessiert hat:Bist Du das auf Deinem Avatar?Wenn ja,ziehe ich um nach Preußen!!


You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Party Paule [Re: KMS] #176757
01/06/08 19:12
01/06/08 19:12
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
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Damocles  Offline OP
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Joined: Jan 2003
Posts: 4,305
Es sollte eigendlich den Warlock Zeigen, der dem Spieler dann auf den Fersen ist.
Ich hab das alerdings noch nicht auf einem alten System getestet, es kann sein, daß
bei einer geringen Framerate Probleme auftreten.

Re: Party Paule [Re: Damocles] #176758
01/06/08 19:21
01/06/08 19:21
Joined: Jul 2006
Posts: 511
Germany,NRW
KMS Offline
User
KMS  Offline
User

Joined: Jul 2006
Posts: 511
Germany,NRW
Den Warlock hab ich gar nicht gesehen!
Aber was ist denn jetzt mit Deinem Avatar,das ist doch viel wichtiger!



You need full animated lowpoly-fishes?Look at
http://www.projekt-3d.de/pages/shop2pag.html
Re: Party Paule [Re: KMS] #176759
01/06/08 19:24
01/06/08 19:24
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Cool! Thanks Damocles, always looking for good examples of node-less AI.

Re: Party Paule [Re: Nems] #176760
01/06/08 19:36
01/06/08 19:36
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Indeed a great demo, thanks for sharing this
Btw, what is a party without any music

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
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NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Party Paule [Re: frazzle] #176761
01/06/08 19:42
01/06/08 19:42
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
Serious User
Nicolas_B  Offline
Serious User

Joined: Apr 2005
Posts: 1,058
Luzern
nice aber das KI Nerft total wenn du das länger als 5 minuten getestet hast

Re: Party Paule [Re: Nicolas_B] #176762
01/06/08 19:51
01/06/08 19:51
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Awesome and sooo funny. this is great!


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