Hello Jikito,
Jcl says that it's possible to have both c-script and lite-c in the same project, but only for conversion purposes, and future A7 versions will stop supporting that altogether. So, since IntenseX is written in lite-c, I'd suggest not mixing it with c-script code. If I were you I'd build the level and models, and use template6 or the old IntenseX beta temporarily, and set up the project from fresh when you receive your free upgrade. If you have all other resources ready(levels,models,sounds,etc), you'll have a very easy time working with the new IntenseX to get the game pasted together
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Does that mean that I could add Intense X to something I've already written code for and it won't interfere with my existing code?
You can add IntenseX to an existing lite-c project without worrying about conflicts. Just remember, that if you want to activate an IntenseX camera for example, then your code shouldn't try to access the camera at the same time. Also, like brad said, IntenseX is now independant of the A7 templates, so you may or may not use them as well.
Cheers,
Aris