Lol, that bloom shot looks quite horrible like that.. cool that you've used it anyways (because of it's speed I guess?), but it definitely needs a more advanced kind of bloom for these kinds of scenes. Still, I really like the overall look of this, nice shoreline-shader too!
Hey Fogman great contribution. Any idea on when we can test it out for A7? Need any level stuff or a beta tester I would be willing to help out so I can use it as well. Thanks.
-Miguel
Re: MystyMood Performance Pack Video
[Re: Migueljb01]
#172858 01/03/0820:5101/03/0820:51
Currently I´m working on the shadows through vents plugin and I´m searching for a way to improve the code for really big entity amounts. If these features won´t be ready until march, I´ll release it nonetheless.
@Phemox, the shoreline shader isn´t from me. It´s one of these nice things that are packed into MystyMood.
no science involved
Re: MystyMood Performance Pack Video
[Re: fogman]
#172859 01/04/0800:5701/04/0800:57
fogman can you share details about how you're attempting lightmapping with many entities? I'm curious as to what specific issues you're running into...