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Noah's Neighbors #172669
12/13/07 17:18
12/13/07 17:18
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline OP
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Ran Man  Offline OP
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Joined: Jun 2002
Posts: 3,682
Coppell, Texas
This is a short movie that was made using 3D gamestudio in the year of 2004. It uses the 3D engine and is a full screen movie.


Noah's Stubborn Neighbors - A MOVIE MADE WITH 3D GAMESTUDIO!


It used a lot of the old WAITT(16); commands.
Hey, does anybody remember waitt(16); ? I think it was a quarter of a second wait time right? lol

Okay bye.


Cougar Interactive

www.zoorace.com
Re: Noah's Neighbors [Re: Ran Man] #172670
12/13/07 23:21
12/13/07 23:21
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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wait(16); was around one waitt(1); I thought
Hehe funny movie.

Last edited by Joozey; 12/13/07 23:23.

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Re: Noah's Neighbors [Re: Joozey] #172671
12/14/07 01:53
12/14/07 01:53
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline OP
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Ran Man  Offline OP
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Coppell, Texas
HAHA! Glad you liked it!

Yeah, I tried to present it in a FUNNY way. lol

" Noah! What have you built here!? ?!"

"I know, it's a giant casino!"

"No, no, no, it's a MEGA - Sized liquor store!"


I think that's why some of the key traditional "christian" game developer people hated my games, because I used humor for entertainment, rather than storytelling and violence as they do. lol

Storytelling and violence seems boring. Aggh, but humor is fun, yes?


Cougar Interactive

www.zoorace.com
Re: Noah's Neighbors [Re: Ran Man] #172672
12/14/07 02:07
12/14/07 02:07
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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I do not know the opinions of traditional christian game developers about your work really, but I do know some people don't have a sense of humor .
Most funny thing is how slow mozes talks .


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Re: Noah's Neighbors [Re: Joozey] #172673
12/14/07 14:40
12/14/07 14:40
Joined: Jun 2002
Posts: 3,682
Coppell, Texas
Ran Man Offline OP
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Ran Man  Offline OP
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Coppell, Texas
Yes, I know he's a "slow-talker", which adds to it and I thought he sounded kinda spaced-out a little? Hehe

but also because of the "lip-syncing" that I was trying to do. Also, had to be sure he was not talking, while the last scene was taking place. lol

But, this technique was improved in the newer movies of the zoorace movies.

But, definetely wanted his mouth mnving, at the very precise time that the .wav file was being played.


Cougar Interactive

www.zoorace.com
Re: Noah's Neighbors [Re: Ran Man] #172674
12/15/07 21:15
12/15/07 21:15
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Antwerp,Belgium
Yup, it's all about FUN
Nice one

Cheers

Frazzle


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Re: Noah's Neighbors [Re: frazzle] #172675
12/30/07 02:39
12/30/07 02:39
Joined: Sep 2007
Posts: 268
United States
Doof_Guy Offline
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Doof_Guy  Offline
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Posts: 268
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Sweet movie


To see what 3d models i have made and animated, see the link to my bloghttp://championsdawn.blogspot.com
Re: Noah's Neighbors [Re: Ran Man] #172676
01/21/08 17:28
01/21/08 17:28
Joined: Apr 2002
Posts: 1,867
N
Neuro Offline
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Neuro  Offline
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Joined: Apr 2002
Posts: 1,867
Quote:


I think that's why some of the key traditional "christian" game developer people hated my games, because I used humor for entertainment, rather than storytelling and violence as they do. lol




Heh, good stuff Randy!


The Wii Effect - a look at Nintendo's epidemic
Re: Noah's Neighbors [Re: Neuro] #172677
01/21/08 23:53
01/21/08 23:53
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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waitt(16) must be around one second.
(waitt(1) is 1/16 of a second)

I still have that command in several skripts.
As long as the compiler does not complain, I will use it further.
Its quick to write, and useful for function that need a constant fast
update, but not nessesarily every frame.
(wait(-0.16); takes simply longer to write than waitt(1);)

Re: Noah's Neighbors [Re: Damocles] #172678
01/22/08 00:47
01/22/08 00:47
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
0.16 isn't 1/16 of a second but that just further emphasises your point about the simplicity of waitt(1).

julz


Formerly known as JulzMighty.
I made KarBOOM!
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