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Noah's Neighbors
#172669
12/13/07 17:18
12/13/07 17:18
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Joined: Jun 2002
Posts: 3,682 Coppell, Texas
Ran Man
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Coppell, Texas
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This is a short movie that was made using 3D gamestudio in the year of 2004. It uses the 3D engine and is a full screen movie. Noah's Stubborn Neighbors - A MOVIE MADE WITH 3D GAMESTUDIO! It used a lot of the old WAITT(16); commands. Hey, does anybody remember waitt(16); ? I think it was a quarter of a second wait time right? lol Okay bye.
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Re: Noah's Neighbors
[Re: Ran Man]
#172670
12/13/07 23:21
12/13/07 23:21
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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wait(16); was around one waitt(1); I thought Hehe funny movie.
Last edited by Joozey; 12/13/07 23:23.
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Re: Noah's Neighbors
[Re: Joozey]
#172671
12/14/07 01:53
12/14/07 01:53
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Joined: Jun 2002
Posts: 3,682 Coppell, Texas
Ran Man
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HAHA! Glad you liked it! Yeah, I tried to present it in a FUNNY way. lol " Noah! What have you built here!? ?!" "I know, it's a giant casino!" "No, no, no, it's a MEGA - Sized liquor store!" I think that's why some of the key traditional "christian" game developer people hated my games, because I used humor for entertainment, rather than storytelling and violence as they do. lol Storytelling and violence seems boring. Aggh, but humor is fun, yes?
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Re: Noah's Neighbors
[Re: Ran Man]
#172672
12/14/07 02:07
12/14/07 02:07
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
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I do not know the opinions of traditional christian game developers about your work really, but I do know some people don't have a sense of humor . Most funny thing is how slow mozes talks .
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Re: Noah's Neighbors
[Re: Joozey]
#172673
12/14/07 14:40
12/14/07 14:40
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Joined: Jun 2002
Posts: 3,682 Coppell, Texas
Ran Man
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Yes, I know he's a "slow-talker", which adds to it and I thought he sounded kinda spaced-out a little? Hehe but also because of the "lip-syncing" that I was trying to do. Also, had to be sure he was not talking, while the last scene was taking place. lol But, this technique was improved in the newer movies of the zoorace movies. But, definetely wanted his mouth mnving, at the very precise time that the .wav file was being played.
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Re: Noah's Neighbors
[Re: Ran Man]
#172674
12/15/07 21:15
12/15/07 21:15
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Yup, it's all about FUN Nice one Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: Noah's Neighbors
[Re: Ran Man]
#172676
01/21/08 17:28
01/21/08 17:28
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Joined: Apr 2002
Posts: 1,867
Neuro
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Quote:
I think that's why some of the key traditional "christian" game developer people hated my games, because I used humor for entertainment, rather than storytelling and violence as they do. lol
Heh, good stuff Randy!
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Re: Noah's Neighbors
[Re: Damocles]
#172678
01/22/08 00:47
01/22/08 00:47
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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0.16 isn't 1/16 of a second but that just further emphasises your point about the simplicity of waitt(1). julz
Formerly known as JulzMighty. I made KarBOOM!
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