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Actions for object interactions? #11419
01/02/03 12:16
01/02/03 12:16

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Anyone know how to break a window off of a car model? Im thinking there is something to do with a certain vertex or something. If anyone has an ideas or any info. it would be useful, thanks!

Re: Actions for object interactions? #11420
01/03/03 23:09
01/03/03 23:09

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You can use an independent model for the window, attach it to the car using vec_for_vertex() and
break it using different frames in the model and using ent_frame(). If you want that the window breaks but stays in its place, you can use an animated sprite.

Re: Actions for object interactions? #11421
01/04/03 01:17
01/04/03 01:17
Joined: Jul 2002
Posts: 1,529
Sudbury, Ontario, Canada
Shummy Offline
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Shummy  Offline
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Joined: Jul 2002
Posts: 1,529
Sudbury, Ontario, Canada
inddependant mode like he said then aattach them and give the break glas code that Dr.Jellyfingers had and it would shatter it. that would be sweet to see happen!


~Shummy Level Designer/Scripts º_º€Lkº_ºBð¥º_Šøƒ†_º [url=http://www.elkboysoftware.cjb.net]www.elkboysoftware.cjb.net[/url] skater_boy29@hotmail.com
Re: Actions for object interactions? #11422
01/05/03 09:12
01/05/03 09:12

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Thank you for replying guys. This information was very useful and when i make it i will post a demo of the effect. Thanks!

Re: Actions for object interactions? #11423
01/05/03 10:03
01/05/03 10:03
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
glass code:
(see my alienprison demo to see it in action)
let me know if you need the audio or sprites, I could email them...
I didnt write this code, just modified it a bit, I wish I knew who wrote it...if anyone knows...

code:
SOUND whammy <glassb.wav>;
function glasshit()
{
IF (EVENT_TYPE == EVENT_SCAN){IF (indicator != _EXPLODE) && (indicator != _GUNFIRE) {END;}}

// PLAY_SOUND glassb,45;
MY.ALPHA += damage*.5;
MY._HEALTH -= damage;
IF (MY._HEALTH <= 0)
{
PLAY_SOUND whammy,50;
glass_gib(30);
REMOVE(ME);
}
}



ACTION glass
{
MY.TRANSPARENT = ON;
MY.ALPHA = 50;
MY.ORIENTED = ON;
MY._HEALTH = 30;
MY.EVENT = glasshit;
MY.ENABLE_SHOOT = ON;
MY.ENABLE_SCAN = ON;
MY.PUSH = 10;
}

function glass_gib(numberOfParts)
{
temp = 0;
while(temp < numberOfParts)
{
create(<glass.mdl>, MY.POS, _gib_action);
temp += 1;
}

}







Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Actions for object interactions? #11424
01/05/03 11:20
01/05/03 11:20
Joined: Jul 2002
Posts: 1,529
Sudbury, Ontario, Canada
Shummy Offline
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Posts: 1,529
Sudbury, Ontario, Canada
Thats what i was talking about thats jelly you stil working on matrix i saw some shots nice!!


~Shummy Level Designer/Scripts º_º€Lkº_ºBð¥º_Šøƒ†_º [url=http://www.elkboysoftware.cjb.net]www.elkboysoftware.cjb.net[/url] skater_boy29@hotmail.com
Re: Actions for object interactions? #11425
01/05/03 11:28
01/05/03 11:28
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Joined: Jan 2002
Posts: 1,276
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yup [Smile] my website has the updated info on it (as much as I can show that has been publically released)
wait until they release new screenshots...whoa
Those are old...

The game is soooo AWESOME, groundbreaking movie based game...

I actually use gamestudio at home to test techniques that I want to use in ENter the Matrix, then I remake it in our proprietary tools.
sweetness...
BTW there is also another Enter the Matrix artist lurking around these forums...


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot

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