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Re: DAZ studio
[Re: Orange Brat]
#169410
12/04/07 17:48
12/04/07 17:48
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Joined: Oct 2005
Posts: 528 Italy
Mondivirtuali
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User
Joined: Oct 2005
Posts: 528
Italy
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I use Hexagon as modeller but I export the mesh as obj and separate texture (that I refine the texture later). Hexagon is very easy to use and one can model something without any previous training ( obsviusvy professional modelling does required pratice, time and talent , even for a really intuitive software like Hexagon) . http://it.youtube.com/watch?v=jlYdTnws0yM
Last edited by Mondivirtuali; 12/04/07 17:52.
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Re: DAZ studio
[Re: Mondivirtuali]
#169411
12/04/07 20:21
12/04/07 20:21
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Joined: Jun 2005
Posts: 4,875
broozar
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Expert
Joined: Jun 2005
Posts: 4,875
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@Brat, do you own carrara? i do. so i know what i am talking about. for those who don't know, http://www.daz3d.com/i.x/software/carrara/-/comparison?carrara can only IMPORT poser and DAZ studio files. there's no direct pipeline between carrara and DAZ studio. there's no need to, btw. if you own carrara, it can do all things better than DAZ studio, it even offers a built-in fbx exporter and x exporter. and you can NOT rig your models with Studio. you have to use preproduced content that already carries bones. obj import in studio is practically unusable. try it. @dragon, don't always repeat what's on the feature website. try it and you'd know that this dform thing is similar to a patch modifier, it is not really able to serve as a modelling tool, it's only good for raw deformations. don't talk about things you obviously never used.
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Re: DAZ studio
[Re: broozar]
#169412
12/05/07 11:46
12/05/07 11:46
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Joined: Nov 2005
Posts: 232 Maine , United States
Dragon6261
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Member
Joined: Nov 2005
Posts: 232
Maine , United States
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Quote:
@Brat, do you own carrara? i do. so i know what i am talking about. for those who don't know,
http://www.daz3d.com/i.x/software/carrara/-/comparison?
@dragon, don't always repeat what's on the feature website. try it and you'd know that this dform thing is similar to a patch modifier, it is not really able to serve as a modelling tool, it's only good for raw deformations.
don't talk about things you obviously never used.
Got quite the mouth on ya. I have been using daz for quite a few years and have made models with the deform tool, i guess it's just a matter of if you actually know how to model. I also own carrera, and hex. Just because you don't know how to use the tools doesn't mean it can't be done.
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