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Re: pp bloom in gamestudio [Re: xXxGuitar511] #169245
12/28/07 17:38
12/28/07 17:38
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Wow it works now. Thank you so much

Re: pp bloom in gamestudio [Re: frazzle] #169246
01/15/08 22:18
01/15/08 22:18
Joined: May 2007
Posts: 185
Netherlands
SurudoiRyu Offline
Member
SurudoiRyu  Offline
Member

Joined: May 2007
Posts: 185
Netherlands
Hi, can someone explain how to place this in my script ?

must i put this in a FX file ? or just in a wdl file
must i include the fx file ?
How does this work ?

Im new to this so some help will be handy ^-^ thnx alrleady,


-The Dragon's Eye is alway's watching you!-
Re: pp bloom in gamestudio [Re: SurudoiRyu] #169247
01/16/08 07:02
01/16/08 07:02
Joined: Nov 2002
Posts: 71
U.S.
M
Migueljb01 Offline
Junior Member
Migueljb01  Offline
Junior Member
M

Joined: Nov 2002
Posts: 71
U.S.
Yes I am at the same problem. How does this work? Do I copy and paste this code snippet and name it say Bloom.c for A7. Then from there how would I call it in my main file. OR would it be called Bloom.fx then in the main file call up the fx file somehow. Just a simple step by step on how to set this up would be great plz. Its always great when people post there code but they never set up a step by step on how to set it up for non coders. Thanks.

Re: pp bloom in gamestudio [Re: Migueljb01] #169248
01/16/08 16:36
01/16/08 16:36
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline OP
Serious User
Scorpion  Offline OP
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
I also had to read into it and not just asked can you plz tell me how...you should really try to do things by yourself first.

The >=7.07 bloom you just have to call the function controlBloomSettings and it will (/should) work.

In versions <7.07 you have to create a screen alignedquad.If this description is not enough ask someone else |: /

1.open a paint programm and create a 32-bit tga (not important which content-can be black)

2.define a screen-entity by script, that uses this tga

as example:
Code:
ENTITY* screenQuad =
{
type="black.tga";
flags2=VISIBLE;
x=878;//the right distance to cover the whole screen
}



3. then set up a secons view and set the texture of the screen entity as rendertarget
Code:
theOtherNewCreatedView.bmap = bmap_for_entity(screenQuad,0);



4.give the screenQuad the material with the *.fx file(you know MATERIAL* blub = {effect="effect.fx";})

5. start a loop that sets the new view every frame to the cameras position and angle. look up proc_mode in the manual and use it to avoid a one-frame-delay

I hope I forgot nothing...have fun

Re: pp bloom in gamestudio [Re: Scorpion] #169249
01/20/08 03:02
01/20/08 03:02
Joined: Aug 2007
Posts: 57
nalan Offline
Junior Member
nalan  Offline
Junior Member

Joined: Aug 2007
Posts: 57
I can't see the images,can anyone post again?Thx a lot!


Never say never!I need 3d model works now...
My new site,free models for the developers,www.3dtake.com
Re: pp bloom in gamestudio [Re: nalan] #169250
01/20/08 11:44
01/20/08 11:44
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline OP
Serious User
Scorpion  Offline OP
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
which images?

Re: pp bloom in gamestudio [Re: Scorpion] #169251
01/21/08 02:18
01/21/08 02:18
Joined: Aug 2007
Posts: 57
nalan Offline
Junior Member
nalan  Offline
Junior Member

Joined: Aug 2007
Posts: 57
Quote:

which images?



I means the images pp bloom in GS engine,



Never say never!I need 3d model works now...
My new site,free models for the developers,www.3dtake.com
Re: pp bloom in gamestudio [Re: nalan] #169252
01/21/08 11:02
01/21/08 11:02
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
they work here mate.


Formerly known as JulzMighty.
I made KarBOOM!
Re: pp bloom in gamestudio [Re: Scorpion] #169253
01/22/08 04:11
01/22/08 04:11
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Is this effect same as glow? I am not sure how to distinguish bloom and glow.
Real-Time Glow

Re: pp bloom in gamestudio [Re: Frederick_Lim] #169254
01/22/08 04:19
01/22/08 04:19
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
...same


xXxGuitar511
- Programmer
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