Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 1,187 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
a6 update #166118
11/06/07 13:17
11/06/07 13:17
Joined: Feb 2006
Posts: 302
Beienrode/NDS/GERMANY
Dj_Pint Offline OP
Senior Member
Dj_Pint  Offline OP
Senior Member

Joined: Feb 2006
Posts: 302
Beienrode/NDS/GERMANY
hey conitec, whats goin on^^

will there be a A6-update in the future or only for A7???

greets, pintie


if u want to see some stuff i made, go to youTube and search for djpint, not dj pint^^
Re: a6 update [Re: Dj_Pint] #166119
11/06/07 14:00
11/06/07 14:00
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Probably only for A7. There won't be an update anymore for A6 unless a major bug surfaces in the last A6 version. This however is unlikely as it's half a year meanwhile since it was released.

Re: a6 update [Re: jcl] #166120
11/07/07 18:30
11/07/07 18:30
Joined: Feb 2006
Posts: 302
Beienrode/NDS/GERMANY
Dj_Pint Offline OP
Senior Member
Dj_Pint  Offline OP
Senior Member

Joined: Feb 2006
Posts: 302
Beienrode/NDS/GERMANY
damn, that's a very pity

i was looking for the automatic skinmapping function in a beta-version, but now i can forget it......

Last edited by Dj_Pint; 11/07/07 18:32.

if u want to see some stuff i made, go to youTube and search for djpint, not dj pint^^
Re: a6 update [Re: Dj_Pint] #166121
11/10/07 22:40
11/10/07 22:40
Joined: Jul 2003
Posts: 85
France
Gandalf Offline
Junior Member
Gandalf  Offline
Junior Member

Joined: Jul 2003
Posts: 85
France
Ok, some bugs in A6.60
I want update a A6.4 code to A6.60 code but:
my.overlay don't work for map entity (wmb)with A6.60

this Code:
--------------------------------------------------------------------------------

ent_animate(player,cycle_str,cycle_percent,ANM_CYCLE);cycle_percent += 0.5 * frame_speed * time;if (cycle_percent > 100){cycle_percent = 0;}

--------------------------------------------------------------------------------
don't work for hmp with A6.60

Re: a6 update [Re: Gandalf] #166122
11/12/07 08:46
11/12/07 08:46
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Quote:


this Code:

ent_animate(player,cycle_str,cycle_percent,ANM_CYCLE);cycle_percent += 0.5 * frame_speed * time;if (cycle_percent > 100){cycle_percent = 0;}


don't work for hmp with A6.60





I didn't think you could animate terrain...

Don't know why you'd want to...


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: a6 update [Re: MrCode] #166123
11/12/07 13:38
11/12/07 13:38
Joined: Jul 2003
Posts: 85
France
Gandalf Offline
Junior Member
Gandalf  Offline
Junior Member

Joined: Jul 2003
Posts: 85
France
For example to feign an erosion of the ground on 50 million years, to explain the erosion in an educational game

Re: a6 update [Re: Gandalf] #166124
11/13/07 16:14
11/13/07 16:14
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
Another bug I consider more critical:
Dedicated server (A6.60) does not run on windows server 2003. Altough Windows Server 2007 is coming up, the 2003 version is still widely used. This bug forces me to use Windows 2000 Server Edition, which is more than 7 years old.

Re: a6 update [Re: SchokoKeks] #166125
11/13/07 18:38
11/13/07 18:38
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Quote:

Dedicated server (A6.60) does not run on windows server 2003.




We have it running on our W2k3 system. Did you install DX9? That may be the problem.

Re: a6 update [Re: fastlane69] #166126
11/13/07 19:37
11/13/07 19:37
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
That's great to hear! I think I did install Direct X, but i'm not too sure. As someone else got the same problem I didn't do much testing.
Look here: http://www.coniserver.net/ubbthreads/showflat.php?Cat=0&Board=UBB13&Number=790312
I currently hdon't have a Windows 2003 machine to test, but if it works for you I don't see why it couldn't work for me.

Re: a6 update [Re: SchokoKeks] #166127
11/15/07 18:37
11/15/07 18:37
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
Okay, I was able to test Windows Server 2003 now. Indeed, it does work, BUT only if you do not install the service pack 2. I did not install service pack 1, but it definitely works without any service pack! DirectX 9 has to be installed, I'm not quite sure whether "hardware acceleration" has to be set to "full" though. After activating 3D acceleration (dxdiag) and "hardware acceleration" you can even play as a client on the server. To my surprise, the onboard SIS Mirage 1 chip works quite okay .


Moderated by  old_bill, Tobias 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1