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Big John Games 2008 #164273
10/29/07 19:40
10/29/07 19:40
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
Serious User
Nardulus  Offline OP
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Hi All,

I am currently considering expanding our programming team, so as, to take on some additional projects in 2008.

I would like to hear from anyone who may be interested in Full or Part Time programming work in 2008.

Probable 2008 projects would be Nintendo DS development, Nintendo Wii development and a game using the Jupiter FX (FEAR) engine.

I would prefer the programmers to live in the Mpls area, but we can manage some offsite coders also.

This request is purely to see if anyone in this forum would be interested in building some games with us next year.

You can ask questions here, or PM me for a private chat....

Ken

Re: Big John Games 2008 [Re: Nardulus] #164274
10/30/07 05:06
10/30/07 05:06
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
I would be glad to, but what are the requirements, because I am sure this is going to be a c++ requiring project, which I am still a beginner at, but only in the sense that I don't have much experience. As far as programming technique, and theory though I am fairly well versed, and would be really interesting in gaining some experience even if it is just doing smaller programming tasks.

Re: Big John Games 2008 [Re: lostclimate] #164275
10/30/07 13:04
10/30/07 13:04
Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
Nardulus Offline OP
Serious User
Nardulus  Offline OP
Serious User

Joined: Mar 2002
Posts: 1,835
Minneapolis, Minnesota, USA
The requirements are pretty open.

I have experienced developers on staff already, so we can support some new programmers.

On the DS side we are programming in "C"

The Wii can be either "C" or "C++"

The FEAR engine code is "C++"

We are wrapping two DS games next month so there is alot of code that can be reused and referenced. One of next years games is likely to be a sequel of one of this years DS games, thus alot of code to start from.

The bottom line for me is what are my avialable resources, and how can I best attack the projects with those resources.

So right now I am trying to expand the resource pool, once that is done, I can better determine what can be accomplished or not.

Thanks for your interest.

Ken

Re: Big John Games 2008 [Re: Nardulus] #164276
10/30/07 22:28
10/30/07 22:28
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Woot, sounds cool. If you are still open for developers when my christmas break starts, I could do minor programming (bug hunt, scenes, cut scenes, dialogs and so on) as freelancer.

I've been using C++ for 5 years now, still being novice/advanced (not pro) I'd like to expand my knowledge by working on a console game. Even if it is minorly.

If you have very very small things left undone, I'd be interested to test my skills immediately.


"Yesterday was once today's tomorrow."
Re: Big John Games 2008 [Re: Inestical] #164277
10/31/07 00:45
10/31/07 00:45
Joined: Aug 2004
Posts: 2,215
I
ISG Offline

Expert
ISG  Offline

Expert
I

Joined: Aug 2004
Posts: 2,215
I'd be interested in a position with this. I live in Indiana, can relocate during periods throughout the year if necessary. So if your seeing if you have interest, well then I have my interest shown right here.


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