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Adding mipmaps to models #163809
10/28/07 06:30
10/28/07 06:30
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline OP
Senior Expert
Blattsalat  Offline OP
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
Hi,

i am using the standard multitexture shader for my terrain, but the single skins (external bmp files) dont have mipmaps, although the flag is checked in the skin settings (though they are greyed out if external files are used).

can i activate mipmapping for models via code or fix the problem somehow?

thanks for any hint or help in advance

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Adding mipmaps to models [Re: Blattsalat] #163810
10/28/07 07:36
10/28/07 07:36
Joined: Aug 2005
Posts: 1,558
HK
V
vlau Offline
Serious User
vlau  Offline
Serious User
V

Joined: Aug 2005
Posts: 1,558
HK
Sure, try to set mip_flat between 0.1 to 0.9
in your main function.


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