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Re: MystyMood is here... [Re: Loopix] #162511
12/03/07 16:53
12/03/07 16:53
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Mythran Offline
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Mythran  Offline
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Posts: 292
I see the relation, because it wasen't like that, so when i tryed to make the player to go underwater it started to happend, and gave me other errors...

Edit: indeed, i'm right. I removed you're code, and the models don't dissapear anymore. I'm checking what could be doing this, but i think it has to do with the flare.

Edit Again: When i'm on top of the mountain that problem with the player just dissapears... Strange...

Last edited by Mythran; 12/03/07 18:13.
Re: MystyMood is here... [Re: Mythran] #162512
12/04/07 20:21
12/04/07 20:21
Joined: Sep 2006
Posts: 292
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Mythran Offline
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Mythran  Offline
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Alright i found the problem.
Somewhere in the sky_template is a camera.arc = 60;
I changed it to 80 now the distance to the player looks better, and he dont dissapear anymore, who would say that was the problem...

Another thing, why does the mountains of my map start fading and showing up, as i move the camera?

Re: MystyMood is here... [Re: Mythran] #162513
12/05/07 20:39
12/05/07 20:39
Joined: Apr 2004
Posts: 44
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Stelynn Offline
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Stelynn  Offline
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Joined: Apr 2004
Posts: 44
I was wondering if anyone is experiencing trouble with A7 and Litec and the demo. A6 seems to run fine. In A7 with the water shader on I get flickering. With it off I get no flickering. In Litec I get error messages stating it cannot find the model files.

Re: MystyMood is here... [Re: Stelynn] #162514
12/06/07 02:24
12/06/07 02:24
Joined: Apr 2004
Posts: 44
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Stelynn Offline
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Stelynn  Offline
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Joined: Apr 2004
Posts: 44
I was playing with the effects and found that the water reflection is causing my flickering. I turned this off and it stopped. What would be causing this. I have a Radeon 1600 card and have not experienced any problems with shaders before.

Re: MystyMood is here... [Re: Stelynn] #162515
12/06/07 23:23
12/06/07 23:23
Joined: Apr 2004
Posts: 44
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Stelynn Offline
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Stelynn  Offline
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Joined: Apr 2004
Posts: 44
I was playing around with the demo again and found that the demo only flickers when the screen resolution is above 800. 800 and 640 and everything runs fine.

Re: MystyMood is here... [Re: Mythran] #162516
12/08/07 11:47
12/08/07 11:47
Joined: Mar 2005
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Loopix Offline OP
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Loopix  Offline OP
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@Mythren
Quote:

Another thing, why does the mountains of my map start fading and showing up, as i move the camera?




If you aasigned the "act_obj_set" action to your mountains, make sure the "fade_dist" is high enough. Setting this value allows softly fading out objects on a certain distancen (for better fps). Also make sure the "near_cam_transparency" flag is not set (if this is set, object will fade out when camera is close).

@Stelynn
Quote:

I was playing around with the demo again and found that the demo only flickers when the screen resolution is above 800. 800 and 640 and everything runs fine.




This sounds like a mipmap issue that seems to happen only with specific graphics cards...but might be due to missing "bmap_to_mipmap(mtl.skin2)" in the water hlsl-material setups (init_mat_hlsl...). You can either add this yourself or wait for the next update wich will be released as soon as this problem is solved.

NOTE: Please always mention the exact Gamestudio version (also beta versions!) when reporting bugs. Thanks!

Re: MystyMood is here... [Re: Loopix] #162517
12/09/07 20:43
12/09/07 20:43
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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a quick couple of questions loopix, is it possible to use this with a terrain created in paint shop? and if so would i use the terrain i draw as the blend map? i have tried it but it did not seem to work so i just want to make sure. thanks.


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: MystyMood is here... [Re: jigalypuff] #162518
12/09/07 20:50
12/09/07 20:50
Joined: Mar 2005
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Loopix Offline OP
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It' doesen't matter what software you use to create the terrain. Only thing you need is a rgb(and black) blendmap as first terrain skin...the second skin should be the shadowmap. Take a look at the demo to see how the terrain skins are setup and also look at the manual...then you should manage

Re: MystyMood is here... [Re: Loopix] #162519
12/09/07 20:59
12/09/07 20:59
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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cheers man, one other thing do i actually need a shadow map? i think i read in your how to that i can create one with your code?


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: MystyMood is here... [Re: jigalypuff] #162520
12/09/07 21:05
12/09/07 21:05
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Loopix Offline OP
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Loopix  Offline OP
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The shadowmap generation is now setup to bake object only shadows directly into an existing terrain shadow map. It would be possible to change the code for creating terrain shadows too...but usualy most terrain creation software creates better shadowmaps then I could achieve with 3dgs.

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