Just take your normal textured model and make a copy. Then texture it completely black, flip the normals and scale it a bit. Now put that model over your smaller one. This gives the effect of cel shading. Here is a thread regarding to this:
mnm... i dont understand what you mean by flipping the normals and stuff... could you please explain me step by step ho to create cel-shading ? thnx lennart h
Re: how can i make my level cel-shaded ?#10823 10/31/0204:2910/31/0204:29