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Forget ragdoll physich for fps: look this!!!! #158823
10/05/07 16:53
10/05/07 16:53
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline OP
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Mondivirtuali  Offline OP
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Joined: Oct 2005
Posts: 528
Italy

Re: Forget ragdoll physich for fps: look this!!!! [Re: Mondivirtuali] #158824
10/05/07 16:59
10/05/07 16:59
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
old stuff is old... here's the download.

http://realmatter.com/


Yeah, but... Who is Lu?
Re: Forget ragdoll physich for fps: look this!!!! [Re: achaziel] #158825
10/05/07 17:14
10/05/07 17:14
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
disgusting i didn't know that, thanks for the link!

Re: Forget ragdoll physich for fps: look this!!!! [Re: broozar] #158826
10/05/07 17:20
10/05/07 17:20
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline OP
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Mondivirtuali  Offline OP
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Posts: 528
Italy
Aside the zombie ( I find awesome that tecnology) but it is possible to do those thing with A7 Pro?

Re: Forget ragdoll physich for fps: look this!!!! [Re: Mondivirtuali] #158827
10/05/07 18:06
10/05/07 18:06
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
You could do it with Commercial I guess, but you would have to program your own physics behaviors and mesh deformations... a bit like how WING made those metaballs..

Soft-body physics isn't quite a feature of 3dgs just yet(?).

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Forget ragdoll physich for fps: look this!!!! [Re: PHeMoX] #158828
10/05/07 18:24
10/05/07 18:24
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline OP
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Mondivirtuali  Offline OP
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Joined: Oct 2005
Posts: 528
Italy
Softbody could be a features of A7 Pro but it is used only for liquids? !
Edition lite-C free lite-C full Extra Commercial Pro

Physics engine rigid rigid rigid rigid rigid+fluid

Re: Forget ragdoll physich for fps: look this!!!! [Re: PHeMoX] #158829
10/05/07 18:40
10/05/07 18:40
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
but fluid ;P

no really, i think you could do it probably with bones and a lot of physic-spheres, but it would be a way too slow to really use it

Re: Forget ragdoll physich for fps: look this!!!! [Re: Scorpion] #158830
10/05/07 19:32
10/05/07 19:32
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Even in the demo it is already slow considering there is only a simple room and no additional sripting like AI.
It is very interesting to see it in the different rendering modes, that way it gives an impression how it could be coded.
I think it is enough to write a fake physics code for such a thing.

The tear-apart thing isn't possible with 3DGS, because it doesn't provide a way how to split a model in others than prefabed models and not arbitrary pieces of polygons.

More interesting is this sort of combination of animations and ragdoll controlled models which already had been posted here before:

http://www.youtube.com/watch?v=3bKphYfUk-M

Re: Forget ragdoll physich for fps: look this!!!! [Re: Pappenheimer] #158831
10/05/07 20:12
10/05/07 20:12
Joined: Oct 2005
Posts: 528
Italy
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Mondivirtuali Offline OP
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Mondivirtuali  Offline OP
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Italy
I found it truly awesome. The damage system from Sof pale in comparision and soft bodies are much more realistic than the simply realdoll http://www.youtube.com/watch?v=dE_Gt68ZVds


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