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Terrain, Chunking, and Resolution
#158245
10/02/07 15:53
10/02/07 15:53
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Joined: Aug 2007
Posts: 26
SteveA
OP
Newbie
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OP
Newbie
Joined: Aug 2007
Posts: 26
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I am trying to understand terrain. I spent yesterday reading about chunking, mipmaps, shaders, multitexture, etc. Of course, as a noob only some of it is sinking in. And some of these techniques were being used with older versions of 3dgs which may no longer be optimum.
Basically, I want to have terrain covering a fairly large area (25000x25000) with detail near my model. Now I could probably spend weeks learning about each of the above methods (e.g., multitexture shaders, chunking, etc), but I am hoping somebody can tell me (1) which technique is most appropriate (i.e., gets decent results without an enormous amount of effort) and (2) where I can learn how to implement it.
Thank you!
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Re: Terrain, Chunking, and Resolution
[Re: SteveA]
#158248
10/02/07 23:49
10/02/07 23:49
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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Quote:
Shaders should in my opinion be used very sparingly and in tightly controlled conditions.
This is wrong..shaders are the normal rendering path, so just about everything should be using a shader.
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