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W092: Level Leaking! #10558
10/06/02 18:48
10/06/02 18:48
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
I created a level that incorporates some map terrain created with NEM's and some walls created with WED. When I build the level I get an error:

W092: Level Leaking!

The level is completely surrounded by a sky box, so I don't know why I am getting this error. If I delete lage portions of the terrain the error goes away. This is the first time when using a terrain generated by NEM's that I have encountered this error.

My question: How do I discover exactly WHICH block or blocks is causing this error so I can fix the leak? (other than deleting one block at a time [Big Grin] ).


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: W092: Level Leaking! #10559
10/06/02 22:04
10/06/02 22:04

A
Anonymous
Unregistered
Anonymous
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A



HI DAN,
I HAVE ALWAYS FOUND THIS PROBLEM RELATES TO THE MAIN BOX SURROUNDING THE MAP.
THIS BEING A FAIRLY REGULAR OCCURRENCE WITH MY MAPS ANYWAY.
TO CURE THIS I HAVE FOUND IF YOU LOOK AT YOUR MAP BOX / SKY BOX (HOLLOWED CUBE) MOVE THE FACES
SO THEY ARE OVERLAPPED BY SAY 50% ALL ROUND THE BOX, SOME YOU MAY EVEN PREFER TO MAKE FLUSH TO THE OUTER EDGES.
IN CASES LIKE THIS I USE THE EDGE MOVE TOOL IN PREFERENCE TO SCALING. BUT THAT WOULD BE TELLING THE MASTER HOW TO SUCK EGGS HA HA
HOPE THAT HELPS DAN.
BEST REGARDS.
PHILL.C.

Re: W092: Level Leaking! #10560
10/06/02 22:14
10/06/02 22:14
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
Man! The all-caps made it feel like I was being yelled at [Wink] .

I first built the level with no skybox at all to see what would happen. I've done this many times and never have received this error. I then added a skybox and still got this error.

In any case, I wish WED would tell you WHERE the leak was so that you could fix it. Obviously WED knows theres a leak (in order to report it) so it seems that WED would have to know WHERE the leak was (in order to know there was one!).


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: W092: Level Leaking! #10561
10/06/02 23:11
10/06/02 23:11
Joined: Jun 2002
Posts: 724
atlantic canada
pocorev Offline
Developer
pocorev  Offline
Developer

Joined: Jun 2002
Posts: 724
atlantic canada
hi dan- let me see if i'm clear on what your situation is... you're getting the error message with and/or without the skybox?

i have experienced this as well (using nems) and traced it to several missing 'triangles' in the level geometry. i was fortunate in my search because even though the 'holes' were scattered throughout my map, they were all on the ground plane and quite visible.

as i recall though, a visible search was necessary as i was unable to find the problem in the editor itself.

i agree - if the editor can recognize and report a leak being present, an indication as to the whereabouts of same seems both reasonable and practical.

Re: W092: Level Leaking! #10562
10/07/02 00:09
10/07/02 00:09

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Anonymous
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Anonymous
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A



Dan,
Sorry about the CAPS first post n all.
WED can be a bit contrary to say the least.
Recently built a near perfect cylinder by way of
making a model in Wings 3D and MDL'ed it into WED.
Then traced and shaped over the imported model with blocks in WED.
Did a full build and was getting a error W010 vertex out of plain, Not to much of a problem says the manual?
But it just did not want to build, and I gave up with it.
In saying that I have just rebuilt the MAP just to get the error code to tell you.
Guess what it built with no errors at all.(This was just a model with no sky box).
Also when it started throwing up errors block 52 vertex out of plain,it was grouped.
So I ungrouped the whole model/cylinder.
When selecting every individual segment,They all came up as block 52 independently.
That may be because I don't think I rebuilt after breaking the model up?
WED ? Seems to hang onto memory or it's own way of thinking sometimes and goes for the shortest route which isn't necessarilly the last thing you input.
An example, building MAP entities seem to disappear sometimes but they are there.
In the past I have found closing and reloading WED can help.
Well Dan you know more about this than I ever will
but it might help someone.

Re: W092: Level Leaking! #10563
10/07/02 00:37
10/07/02 00:37
Joined: Jul 2002
Posts: 1,529
Sudbury, Ontario, Canada
Shummy Offline
Expert
Shummy  Offline
Expert

Joined: Jul 2002
Posts: 1,529
Sudbury, Ontario, Canada
Yo Dan i get level leaking all the time it doesnt effect me anything i made a huge level its really nothing just an error you can try to fix it but t probably wont make any difference.


~Shummy Level Designer/Scripts º_º€Lkº_ºBð¥º_Šøƒ†_º [url=http://www.elkboysoftware.cjb.net]www.elkboysoftware.cjb.net[/url] skater_boy29@hotmail.com
Re: W092: Level Leaking! #10564
10/07/02 07:01
10/07/02 07:01
Joined: Jun 2002
Posts: 724
atlantic canada
pocorev Offline
Developer
pocorev  Offline
Developer

Joined: Jun 2002
Posts: 724
atlantic canada
@AREA26 - ya know, i've noticed the same things... it does seem that wed decides on its own what and when to save. strange.

Re: W092: Level Leaking! #10565
10/07/02 08:37
10/07/02 08:37

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Anonymous
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Anonymous
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A



quote:
Originally posted by pocorev:
@AREA26 - ya know, i've noticed the same things... it does seem that wed decides on its own what and when to save. strange.

Hi pocorev,
This may be going off of the original theme posted by Dan, But have you noticed for me anyhow that you should never resave/update say an MDL usually saved in MED to your work folder, Without first deleting the original file.
If you don't do the delete WED seems to pick up the original MDL, Which means it was not over written on saving the new/updated file properly.
Just something I have noticed and as standard practice now I do first delete the original.
PS of course the file may have been saved and updated correctly but the MDL/file in WEDS memory
(if there is such a thing is not updated ).

Re: W092: Level Leaking! #10566
10/07/02 08:45
10/07/02 08:45
Joined: Jun 2001
Posts: 2,006
USA
Darkstorm Offline
Senior Expert
Darkstorm  Offline
Senior Expert

Joined: Jun 2001
Posts: 2,006
USA
@Dan - I get the "level leaking" error on almost every map that I build in the beginning. I have found that if I add another block (or sometimes a light) and rebuild the error magically resolves itself.

-Jeff

Re: W092: Level Leaking! #10567
10/07/02 09:19
10/07/02 09:19
Joined: Jun 2002
Posts: 724
atlantic canada
pocorev Offline
Developer
pocorev  Offline
Developer

Joined: Jun 2002
Posts: 724
atlantic canada
@ Dan - hope you resolve this... if you find a way to quickly track (or even better - prevent) the problem in wed please share the info [Smile] it would help quite a bit.

@ AREA26 - no... that's a new one to me - very interesting though. does it happen all the time? i don't think we should take this too far off topic, private message me if you like - compare notes [Smile]


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